Layered atmospheric dust moving across a wide volume.
- Heavy load
- One pass to taste
- 7 modes
Decide before you build
29 engines and 180 modes is a lot to read through. Put any two of them next to each other on the same loop, then see what the winner looks like in each of the two editors. Nothing here needs an account, and every choice is a shareable link.
Loading the side-by-side player. In the meantime, every engine has its own page with a live preview and full control reference:
One project, Particles · Dust Storm, opened two ways. Classic gives you the guided control panel; Studio gives you the layer stack and the node graph behind it. Every figure below is read from the control list and the composition document each editor actually opens.
Pick a look, drop a track, export. Every control is a labelled panel input: no graph to wire.
7 control groups
Style4
Primary color, Secondary color, Background, Color mode
Transform1
Opacity
Audio13
Sensitivity, Primary audio source, Frequency focus, Burst intensity +9 more
Geometry2
Geometry, Geometry scale
Motion5
Direction X, Direction Y, Speed, Drag +1 more
Effects7
Glow, Global glow, Pulse intensity, Beat shake +3 more
Particles6
Emitter, Particle count, Particle size, Lifetime +2 more
The same engine as one layer in a stack, with every parameter exposed as a graph input you can keyframe, route from audio, or drive from another node.
Both editors read and write the same .novusvis pack, so a project started in Classic opens in Studio and back again. Neither one needs an account; see the Particles engine page for its full control reference.
The engine pages carry the full control reference and render-load label, the glossary defines every term either editor uses, and Quick Start goes the other way round: tell it what you are making and it picks the engine for you.
Both panels are driven by the same analyser frame at the same instant, so the only difference you are looking at is the engine.
Layered atmospheric dust moving across a wide volume.
Long luminous heads with decaying multi-band tails.