6 modes
Engine 37 of 39
Seasonal
A heart drawn by your waveform that beats with the kick, among roses, petals, ribbons and soft bokeh.
What it builds
Heartbeat traces, opening roses, petal hearts, name ribbons, heart bokeh and neon hearts. Start with Heartbeat Trace, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Controls
The controls this mode exposes, grouped by what they change, with each default. Bindable controls can be driven by an audio route; fixed ones cannot.
| Control | Default | Audio |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #ff4d7d | Fixed |
| Secondary colorSecondary color used by the engine palette | #ffc2d4 | Fixed |
| BackgroundBackground used by the engine palette | #14040c | Fixed |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Fixed |
| Control | Default | Audio |
|---|---|---|
| OpacityVisualizer opacity | 1 | Fixed |
| Control | Default | Audio |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Fixed |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Fixed |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Fixed |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Fixed |
| Primary audio source | bass | Fixed |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Fixed |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Fixed |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Fixed |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Fixed |
| Audio attackEnvelope attack in milliseconds | 45 | Fixed |
| Audio releaseEnvelope release in milliseconds | 240 | Fixed |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Bindable |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Bindable |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Bindable |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Bindable |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Fixed |
| Control | Default | Audio |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Fixed |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Fixed |
| Glow | 0.55 | Bindable |
| Global glowShared emissive strength across the frame | 0.35 | Bindable |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Bindable |
| Beat shakeFrame kick strength on each beat | 0.6 | Bindable |
| Motion echo | 0 | Bindable |
| Blur | 0 | Bindable |
| Chromatic aberration | 0 | Bindable |
| Control | Default | Audio |
|---|---|---|
| Geometry scale | 1 | Bindable |
| Control | Default | Audio |
|---|---|---|
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Bindable |
| Control | Default | Audio |
|---|---|---|
| Heart sizeSize of the centrepiece: the heart, the rose, the ribbon knot or the neon sign | 1 | Bindable |
| PetalsHow many rose petals drift through the scene | 0.5 | Bindable |
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