6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
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"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 50 of 50
Immersive
A live VJ deck in six looks: a neon tunnel, an LED wall, isometric blocks, a chromatic wireframe, a particle plexus and glitch circuitry. Each stacks up to four looping layers with their own blend and opacity, the bass, mids and highs driving them, a master effect (mirror, kaleidoscope, RGB split or feedback trails) over the top, new clips launching every few bars or on the song's phrases, and a beat strobe that stays within the flash safety limit.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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What it builds
Layered VJ loops: blend modes, a master effect, clips that change on the bar or the phrase, the bands on every layer and a safe beat strobe. Start with Neon Tunnel, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with VJ Deck selected; choose any asset to open it in Classic.
Loading layer assets… · Showing VJ Deck and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #ff2bd6 | Set by you |
| Secondary colorSecondary color used by the engine palette | #19e3ff | Set by you |
| BackgroundBackground used by the engine palette | #05020c | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| Deck layersHow many layers the deck stacks: 2 is the backdrop and the main loop, 3 adds the overlay, 4 adds the accent on top | 3 | Set by you |
| Master effectThe effect on the whole deck: a mirror, a kaleidoscope, the red and blue pulled apart by the kick and snare, or feedback trails that echo the picture into itself. Each look starts with its own | none | Set by you |
| Clip changeWhen the deck launches new clips on its layers: every 4, 8 or 16 bars, or only when the song moves to its next phrase | 8 | Set by you |
| StrobeHow strong the beat strobe is, 0 for none. It is fuller in the song's big moments and never flashes more than three times a second | 0.35 | Set by you |
| Main layer bandWhich part of the music drives the main layer: the whole spectrum, or only the bass, the low mids, the high mids or the highs | full | Set by you |
| Effect amountHow much of the master effect is mixed over the picture: 0 is the dry deck, 1 the full effect | 1 | Follows the music |
| Feedback lengthHow long the feedback trails are: how many echoes and how slowly they fade | 0.5 | Follows the music |
| Clip crossfadeHow many bars a new clip takes to fade in over the old one: 0 is a hard cut on the beat, 0.25 is one beat. The song's first clip fades in the same way | 0.25 | Set by you |
| Hue driftTurns the deck's colours round the colour wheel with the song: at 1 a whole turn every sixteen bars | 0 | Follows the music |
| VariationAnother take on the same deck: which clips launch, and where the sparks, bolts, boards and blocks fall. The same number always gives the same set | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| Main layer blendHow the main layer mixes onto the backdrop: the look's own, normal, screen, add, multiply or difference | auto | Set by you |
| Overlay blendHow the overlay mixes onto the layers under it | auto | Set by you |
| Accent blendHow the accent on top mixes onto everything under it | auto | Set by you |
| Backdrop opacityHow strongly the backdrop loop shows, on top of what the music and the Ambient bed do to it | 1 | Follows the music |
| Main layer opacityHow strongly the main loop shows, on top of what its band does to it | 1 | Follows the music |
| Overlay opacityHow strongly the overlay shows, on top of what the mids do to it | 1 | Follows the music |
| Accent opacityHow strongly the accent shows, on top of what the beat does to it | 1 | Follows the music |
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