The preview and both editor buttons use the Wolf. More animals are on the way.
6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
No layers added yet.
"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 46 of 47
Animals
Any of our animals in its own habitat, from a wolf in a snowy mountain forest to a lion on the savanna and a polar bear on the sea ice, every layer of the scene moving with your song and the animal acting out its nature on the beat: a deer grazes, hears something and bolts, a wolf noses for a scent, a boar roots, and each calls on the phrase. Its habitat, on the move, at night, in a storm, close up and together with its own kind.
What it builds
A living illustrated scene for any animal: drawn with code, every layer moving, the animal breathing, moving and calling with the music, and a seamless loop. Start with Wild Habitat, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Animals selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Animals and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #f4b860 | Set by you |
| Secondary colorSecondary color used by the engine palette | #6f8fc4 | Set by you |
| BackgroundBackground used by the engine palette | #151a33 | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| AnimalWhich animal the scene is about: its body, how it moves, its colours and the habitat around it | wolf | Set by you |
| Animal sizeHow big the animal is in the frame | 1 | Set by you |
| Animal motionHow much the animal moves: its breathing, looking about, its tail and ears, and its call on each phrase of the song | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Time of dayWhen the scene is set. The animal's own is dusk for a wolf, night for an owl, day for most; Surprise me lets the Variation choose | auto | Set by you |
| SeasonThe season in the habitat: snow on the spruces, autumn leaves, spring blossom, the dry season on the savanna | auto | Set by you |
| WindHow hard the wind blows through the trees, the grass and the animal's fur. The song's energy lifts it and every beat sends a gust across | 1 | Follows the music |
| WeatherHow much snow, rain, pollen, dust or bubbles there is in the air. The song's energy lifts it | 1 | Follows the music |
| Scenery densityHow many trees, plants and stones fill the habitat | 1 | Set by you |
| Loop lengthSeconds before the scene repeats exactly: every cloud, tree, wave and step comes round, so a clip loops without a seam | 8 | Set by you |
| VariationAnother take on the same scene: where the trees stand, the clouds and ridges, the animal's build and coat. The same number always gives the same scene | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
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