6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
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"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 20 of 60
Immersive
Fly through your song's structure: its real sections, bars and energy as a tunnel, with what is coming visible ahead.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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Preview video
Section Rings, 8 seconds on a steady 120 BPM test beat, looping with no sound. Fly through your song: each analysed section is a stretch of the tunnel wall in its energy's colour, every boundary a lit gate, and what is coming is visible ahead. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
Section rings, a beat runway, an energy profile, labelled gates, a look-ahead chart and a structure ribbon. Start with Section Rings, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Arrangement Tunnel selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Arrangement Tunnel and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #fb923c | Set by you |
| Secondary colorSecondary color used by the engine palette | #818cf8 | Set by you |
| BackgroundBackground used by the engine palette | #05050c | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is not | 0.035 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Thickness | 2 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| Seconds aheadHow many seconds of the song the tunnel shows ahead of the playhead. Fewer seconds fly faster; more show further into what is coming | 14 | Follows the music |
| Energy reliefHow much the song's energy widens and narrows the tunnel, so a drop ahead opens it out | 0.5 | Follows the music |
| Look aheadShare of the picture given to what has not played yet: a larger playhead ring, or more of the chart | 0.4 | Follows the music |
| Section labelsShow each section's letter and measured energy at its gate, and on the chart | true | Set by you |
| Section coloursHow sections are coloured by their energy: calm sections cool, a build warming, the drop hottest. Your colours uses Primary for the hottest and Secondary for the calmest | theme | Set by you |
| Gate styleHow each section boundary looks: a lit ring, a framed portal, or a veil of the new section's colour | ring | Set by you |
| Control | Default | Music |
|---|---|---|
| VersionPlay an earlier version of this visualizer. Current look follows every future update. | current | Set by you |
Earlier versions
Arrangement Tunnel was rebuilt, and its earlier look is still here. Preview it, or open it in an editor: a project made with an earlier version keeps that version until you change it, and every other project follows the current look.

Sep 13, 2026 to Oct 2, 2026
The first song-structure tunnel: section gates, bar rungs and an energy profile drawn from where you are in the song. Replaced by a flight through the song's sections.
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