6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
No layers added yet.
"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 42 of 42
Audio-Reactive
A ring of glowing strands the music throws outward, drawn as a tube that tilts away in the quiet and turns to face you on the drop, beside your title, over a scene that changes with the song: misty landscapes, a halftone burst, a stream of data, flowing contours.
What it builds
A release-video ring: spectrum strands on a tilting 3D tube, your title beside it, and scenes cut to the song's sections. Start with Release Story, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Controls
The controls this mode exposes, grouped by what they change, with each default. Bindable controls can be driven by an audio route; fixed ones cannot.
| Control | Default | Audio |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #3ff0ff | Fixed |
| Secondary colorSecondary color used by the engine palette | #a8fbff | Fixed |
| BackgroundBackground used by the engine palette | #05080c | Fixed |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Fixed |
| Control | Default | Audio |
|---|---|---|
| OpacityVisualizer opacity | 1 | Fixed |
| Control | Default | Audio |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Fixed |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Fixed |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Fixed |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Fixed |
| Primary audio source | bass | Fixed |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Fixed |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Fixed |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Fixed |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Fixed |
| Audio attackEnvelope attack in milliseconds | 45 | Fixed |
| Audio releaseEnvelope release in milliseconds | 240 | Fixed |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Bindable |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Bindable |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Bindable |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Bindable |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Fixed |
| Control | Default | Audio |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Fixed |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Fixed |
| Glow | 0.55 | Bindable |
| Global glowShared emissive strength across the frame | 0.35 | Bindable |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Bindable |
| Beat shakeFrame kick strength on each beat | 0.6 | Bindable |
| Motion echo | 0 | Bindable |
| Blur | 0 | Bindable |
| Chromatic aberration | 0 | Bindable |
| Control | Default | Audio |
|---|---|---|
| Geometry scale | 1 | Bindable |
| Control | Default | Audio |
|---|---|---|
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Bindable |
| Control | Default | Audio |
|---|---|---|
| Ring sizeHow big the ring is | 1 | Fixed |
| TiltHow far the ring tilts away in the quiet parts; it turns to face you as the song builds | 0.6 | Fixed |
| Tube depthHow deep the ring's tube is: the rings you see inside it as it tilts | 0.45 | Fixed |
| FuzzHow far the music throws the strands out from the ring | 1 | Bindable |
| StrandsHow many strands make the ring | 1 | Fixed |
| Ring positionWhere the ring sits in a wide frame; your title takes the other side. Auto puts it on the right | auto | Fixed |
| Control | Default | Audio |
|---|---|---|
| Background dimHow far the photo behind the ring is dimmed | 0.55 | Fixed |
| Control | Default | Audio |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Fixed |
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