Everything needed to build visuals around music
Classic keeps creation quick. Studio exposes the workstation. Both share one saved document and renderer.
29 production engines
Particles, Trails, Bloom, Character Motion, Radial, Spectrum, Bars, Tunnel, Waveform, Logo, Lattice, Terrain, Stage Lights, Harmonic Constellation, Chladni Resonance Plate, Voronoi Stained Glass, Procedural Night City, Spectral Topography, Fluid Ink Feedback, Arrangement Tunnel, Cover-Art Relief, Kinetic Lyric Typescape, Stereo Phase Garden, Horizon Scenes, Disco, Liquid, Portal, Now Playing and Sketchbook with 180 launch modes.
Normalized node graph
Audio sources, remaps, envelopes, LFOs, random seeds, engine inputs, effects, merges, output, and explicit one-frame feedback.
Layers and timeline
Groups, masks, blend modes, ranges, beat/bar markers, keyframes, graph curves, clips, loop regions, and complete-document undo/redo.
Editable 2D and 3D geometry
Paths, SVG, polygons, grids, meshes, transforms, materials, distributions, motion fields, deformation, and bounds.
Bounded beat mapping
Waveform, FFT bins, bands, RMS, peak, onset, beat subdivisions, BPM phase, sections, envelopes, LFOs, and manual curves.
Emailless secure accounts
Username/password, optional passkeys, one-time recovery codes, session management, and passkey-gated admin operations.
Private saving and assets
Optimistic Turso revisions, scoped Blob uploads, checksums, decode validation, quarantine, and private-by-default ownership.
Free creator community
Profiles, immutable publishing, follows, likes, saves, comments, reports, moderation, notifications, and attributed remixes.
Local deterministic export
The preview runtime captures frames in your own browser with WebCodecs where it is available, and the browser's built-in recorder where it is not.