6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
No layers added yet.
"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 46 of 46
Effects
Illustrated scenes that loop seamlessly and move with your song, built for lyric videos and Canvas loops: two chefs cooking at night with a wok that flares on the beat, a painterly sky with birds crossing your words, a rooftop guitarist over a neon city, a DJ in the booth, a beach at sunset and rain on a window, each with keyword or line lyrics drawn inside the scene.
What it builds
Seamless illustrated loops with characters, fire, steam, clouds and birds, and lyric typography inside the scene. Start with Kitchen Night, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Scene Clips selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Scene Clips and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #ffb347 | Set by you |
| Secondary colorSecondary color used by the engine palette | #3fd0c9 | Set by you |
| BackgroundBackground used by the engine palette | #0b1420 | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Loop lengthSeconds before the scene repeats; it loops seamlessly at any length | 6 | Set by you |
| Loop in barsLoop on the song's own bars instead of seconds (needs the song's tempo; without it the Loop length is used) | off | Set by you |
| VariationAnother take on the scene: different people, props, clouds and birds, the same look | 0 | Set by you |
| Action paceHow many times the characters repeat their action in one loop | 1 | Set by you |
| FlameHow high the wok's flame burns | 1 | Follows the music |
| SteamHow much steam rises | 1 | Follows the music |
| Grain and gradeFilm grain, vignette and the colour grade over the whole scene | 0.35 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Lyrics in the sceneHow your captions are drawn inside the scene: one keyword at a time, a whole line, or off (the caption overlay draws them) | auto | Set by you |
| Lyric positionWhere the words sit in the scene | auto | Set by you |
| Lyric colourThe words' colour; empty keeps the style's own (white keywords, coral lines) | Set by you | |
| Things pass in front of the wordsBirds and steam fly in front of some words and behind others | true | Set by you |
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