The preview and both editor buttons use the Dragon, in its own realm with its own power.
7 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
No layers added yet.
"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 49 of 50
Myths & Legends
Creatures of myth in their own realms, drawn with code and alive to your song: a dragon breathing fire on a volcano, Medusa with a snake of her hair for every band of the music, the phoenix bursting into flame over a sun temple, the kraken rising from a storm, Fenrir breaking his chains and more, grouped by the myths they come from. Every layer of the realm moves, each power answers its own part of the song and on every phrase the creature unleashes it. Its realm, in flight, by moonlight, in a storm, close up, guarding its ruins and seen in a hero's bronze shield.
Put this look on your own site: in a page, or behind and over the site you already have, without changing your theme. It sets no cookies and shows no ads. How it works, and the WordPress plugin
Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
[sonicweaver look="mythological-creatures/realm"]Every embed carries a small “Made with Sonic Weaver” mark. To have it removed, message us.
What it builds
A living illustrated scene for any creature of myth: drawn with code, every layer moving, wings, heads and tails on the music, a power on every phrase and a seamless loop. Start with Mythic Realm, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Mythological Creatures selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Mythological Creatures and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #f6a85a | Set by you |
| Secondary colorSecondary color used by the engine palette | #6a7cc4 | Set by you |
| BackgroundBackground used by the engine palette | #160f2a | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| CreatureWhich creature of myth the scene is about, grouped by the myths they come from: its body, wings and heads, how it moves, its power and the realm around it | dragon | Set by you |
| Mythic powerHow big the creature's power is: the dragon's fire, the wyvern's frost, the storm bird's lightning, Medusa's gaze. Between the phrases each power answers its own part of the song (fire the kick, lightning the snare); the song's big moments lift it | 1 | Follows the music |
| Creature sizeHow big the creature is in the frame | 1 | Set by you |
| Creature motionHow much the creature moves: its breathing, wingbeats, heads and tails, and its call on each phrase of the song | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Time of dayWhen the scene is set: the creature's own (dusk for a dragon, day for a griffin), Surprise me (the Variation chooses) or a time you pick | auto | Set by you |
| WindHow hard the wind blows through the realm, the creature's mane and the flames. The song's energy lifts it and every beat sends a gust across | 1 | Follows the music |
| WeatherHow much snow, rain, embers, mist or spray there is in the air. The song's energy lifts it | 1 | Follows the music |
| Scenery densityHow many trees, rocks and plants fill the realm | 1 | Set by you |
| Loop lengthSeconds before the scene repeats exactly: every cloud, wingbeat, wave and flame comes round, so a clip loops without a seam | 8 | Set by you |
| VariationAnother take on the same scene: the clouds and ridges, where the trees and stones stand, the creature's build and colouring. The same number always gives the same scene | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
Keep looking