The preview and both editor buttons play Roulette: its own table, its play landing on the drop and the room around it.
6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
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"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 53 of 53
Casino
A casino-themed visualizer drawn with code: a roulette wheel on a lit table, the ball riding the rim against the wheel's spin and landing in a pocket on the drop, the number lighting up. The table, the spin up close, the floor at night in neon, a private lounge with a chandelier, a grand finale of chips and light, and the dealer's side of the table. Roulette first, more games to come.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
[sonicweaver look="casino/table"]Every embed carries a small “Made with Sonic Weaver” mark. To have it removed, message us.
What it builds
A lit casino room that plays with your song: lamps that pulse with the kick, a wheel that spins faster through a build, and a ball that lands on the drop. Start with The Table, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Casino selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Casino and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #e2b45a | Set by you |
| Secondary colorSecondary color used by the engine palette | #17784a | Set by you |
| BackgroundBackground used by the engine palette | #0d0a0c | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| GameWhich table game the scene shows: its table, its centrepiece and how its play moves with your song | roulette | Set by you |
| Game paceHow fast the game turns with the song (the wheel's spin). The play still lands on the drop, or at the end of each phrase | 1 | Set by you |
| Result boardThe lit board of recent results beside the table, and the result's disc by the wheel | on | Set by you |
| Control | Default | Music |
|---|---|---|
| Lamp glowHow bright the lamps over the table and their pools of light. They pulse with the kick | 1 | Follows the music |
| ChipsHow many chips are on the felt and in the stacks. In the lounge the stacks rise with the bass | 1 | Set by you |
| HazeSmoke in the light: the lamps' cones, the glow and the dust drifting through them | 0.5 | Follows the music |
| SparkleGlints on brass, chrome and crystal on the highs, and the confetti in the finale | 0.6 | Follows the music |
| Loop lengthSeconds before the room's drift, the haze and the twinkle repeat exactly, so a clip loops without a seam | 8 | Set by you |
| VariationAnother take on the same room: where the chips sit, the lights beyond, the result before the first spin. The same number always gives the same scene | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
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