6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
No layers added yet.
"Use in Classic" and "Open in Studio" keep these layers. All about layers
The 2026 holiday season
New Year's Eve falls on December 31, 2026. How to make a New Year's Eve countdown video, step by step.
The rest of the season: Hanukkah Lights for Hanukkah, Christmas Lights for Christmas and Kwanzaa for Kwanzaa.
Engine 35 of 52
Seasonal
A rooftop at midnight: a countdown to the end of your song, fireworks over the skyline, confetti, champagne and a sparkler greeting in black, gold and silver.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
[sonicweaver look="new-years-eve/midnight-countdown"]Every embed carries a small “Made with Sonic Weaver” mark. To have it removed, message us.
Preview video
Midnight Countdown, 8 seconds on a steady 120 BPM test beat, looping with no sound. The countdown to the end of your song written in gold by a pen of light over a night skyline whose windows light with the music: the whole clock rewritten every eight bars and each digit as it changes, fireworks bursting and falling behind; the last ten seconds are written one by one and midnight writes the greeting. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
New Year's Eve countdowns that reach midnight at the end of the track, with fireworks, confetti, champagne and a written greeting. Start with Midnight Countdown, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with New Year's Eve selected; choose any asset to open it in Classic.
Loading layer assets… · Showing New Year's Eve and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #f5c451 | Set by you |
| Secondary colorSecondary color used by the engine palette | #d9e1ee | Set by you |
| BackgroundBackground used by the engine palette | #04050b | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| Override titleLeave empty to use the Song Title you typed in Text Overlay; type here only to show a different title on this visualizer | Set by you | |
| Override artistLeave empty to use the Artist Name you typed in Text Overlay; type here only to show a different artist on this visualizer | Set by you | |
| GreetingWords shown under the scene, written by the sparkler and shown large at midnight. Leave empty for "Happy New Year" at midnight only | Set by you |
| Control | Default | Music |
|---|---|---|
| Show densityHow many fireworks stars, confetti pieces, bubbles and sparks fill the night | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
| Control | Default | Music |
|---|---|---|
| VersionPlay an earlier version of this visualizer. Current look follows every future update. | current | Set by you |
Earlier versions
New Year's Eve was rebuilt, and its earlier look is still here. Preview it, or open it in an editor: a project made with an earlier version keeps that version until you change it, and every other project follows the current look.

Oct 2, 2026 to Oct 30, 2026
The first New Year's Eve: a midnight countdown, skyline fireworks, a confetti drop, champagne bubbles, a clock face and sparkler writing, glowing and swelling on the beat. Replaced by a countdown, a clock face and a greeting written by a pen of light, fireworks that climb on ember trails and burst into shapes that droop and fall, a ball that steps down its mast to midnight, and glasses that are poured and clink.
Keep looking