6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
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"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 8 of 60
Immersive
A lit corridor flown toward a key light: glowing rings that keep the spectrum they were born with, lit wall panels, a spectrogram surface, waveform rings, light streaks or a particle vortex, with a shockwave on every kick and a bank at every new section.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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Preview video
Concentric Rings, 8 seconds on a steady 120 BPM test beat, looping with no sound. A lit corridor of glowing rings flown toward a key light. Each ring keeps the spectrum it was born with, bass along its floor and treble overhead; the kick sends a shockwave out of the light and each new section banks the camera. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
Glowing ring corridor with gloss, a core light or your cover at the vanishing point, kick shockwaves and section banks. Start with Concentric Rings, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Tunnel selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Tunnel and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #06b6d4 | Set by you |
| Secondary colorSecondary color used by the engine palette | #6366f1 | Set by you |
| BackgroundBackground used by the engine palette | #02040a | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Twist | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| RotationSlow global rotation for radial/tunnel/bloom structures | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| Cross sectionThe tube's shape: round, square or hexagonal (Corridor Grid is always square) | circle | Set by you |
| RingsHow many rings line the corridor between you and the light | 34 | Set by you |
| DepthHow far down the corridor you can see | 14 | Follows the music |
| Field of viewA wide angle opens the walls out; a narrow one brings the far end close | 58 | Follows the music |
| FogHow quickly the far rings fade into the core light's haze | 0.36 | Follows the music |
| Camera swayHow far the camera drifts as it flies, swinging the far end against the near rings | 0.2 | Follows the music |
| Surface deformationHow far each ring bulges with the spectrum (in Waveform Tube, the waveform) it was born with | 0.25 | Follows the music |
| Ring thicknessHow much of the gap between rings each glowing band fills; the ring on each downbeat is thicker | 0.32 | Set by you |
| GlossHow glossy the walls are: ring light spills onto them and the floor reflects the core | 0.55 | Set by you |
| Core lightThe key light at the vanishing point, and how far down the walls it reaches | 1 | Set by you |
| Kick shockwaveHow brightly each kick's shockwave lights the rings as it leaves the core; 0 turns it off | 1 | Follows the music |
| Bank on sectionsHow far the camera banks at each new section of the song; 0 keeps it level | 0.5 | Set by you |
| Control | Default | Music |
|---|---|---|
| Cover in coreStand your cover art (or your logo) at the vanishing point, backlit by the core light | false | Set by you |
| Cover artworkThe artwork at the vanishing point when Cover in core is on; your logo is used when this is empty. Rights stay with you | Set by you |
| Control | Default | Music |
|---|---|---|
| VersionPlay an earlier version of this visualizer. Current look follows every future update. | current | Set by you |
Earlier versions
Tunnel was rebuilt, and its earlier look is still here. Preview it, or open it in an editor: a project made with an earlier version keeps that version until you change it, and every other project follows the current look.

Jul 26, 2026 to Oct 2, 2026
The first tunnels, drawn flat: rings that freeze the moment of music they were born in and carry it toward you, a corridor grid, a warp field, spectrum and waveform tubes and a particle vortex. Replaced by a lit 3D ring corridor.
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