6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
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"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 54 of 54
Immersive
An old tree that holds faces, grown in code and moved by your song: profiles hidden in the gaps of its crown against a glowing sky, a lobe of its leaves that looks out, a face that wakes in its bark. The wind in its crown is the bass and the groove, light runs along its branches on the bar, and the faces come forward through a build and are fully seen on the drop. A moonlit hill, the four seasons, a whispering grove, a portrait in the bark, a sunset silhouette and a tree beside a lake.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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Preview video
Tree of Faces, 8 seconds on a steady 120 BPM test beat, looping with no sound. One old tree on a moonlit hill, the sky glowing behind its crown so every gap between the boughs reads as light. Two of those gaps are faces in profile turned to each other, a lobe of the crown looks out to the left and a face sleeps in the bark. The crown sways with the bass and rocks on the groove, light runs up the trunk and out to the twigs every bar, fireflies drift round the roots and the mist lies in the valleys; through a build the faces come forward, and on the drop the leaves part round them and a light settles at each eye. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
A living tree that holds faces in its gaps, its outline and its bark: the bass and groove sway it, light runs along its branches on the bar, and the faces come forward on the build and are fully seen on the drop. Start with Tree of Faces, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Tree of Faces selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Tree of Faces and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #d6e6ff | Set by you |
| Secondary colorSecondary color used by the engine palette | #ffd37a | Set by you |
| BackgroundBackground used by the engine palette | #050a18 | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| WindHow much wind moves the tree: the gusts that cross its crown, how far it leans with the bass and rocks on the groove, and how much its leaves and the grass shiver | 1 | Follows the music |
| Branch lightThe light that runs from the roots up the trunk and out to the twigs on every bar, and on every beat in the loud sections. 0 turns it off | 1 | Follows the music |
| TreeAnother tree grown from another seed: the same number always grows the same tree, with its faces in the same places | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| FacesHow strongly the faces show. They come forward through a build and are fully seen on the drop; 0 leaves only the tree, 2 brings them out even in the quiet parts | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| FirefliesHow many fireflies drift round the tree. The hi-hats light a few more and a drop brightens them all | 1 | Follows the music |
| Loop lengthSeconds before the gusts, the fireflies, the mist and the leaves' flutter repeat exactly, so a clip loops without a seam | 8 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
Keep looking