6 modes
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Engine 62 of 67
Brain & Mind
The brain's connections drawn with code and played by your song, at every scale: the white-matter tracts of a hemisphere carrying a signal region to region, a tract a beat, the regions as a ring of connections, the tissue from the meninges through the cortex's six layers, one neuron firing node to node, one synapse releasing on the beat, and the song's spectrum as the brain's rhythms.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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Preview video
The Connectome, 8 seconds on a steady 120 BPM test beat, looping with no sound. The left hemisphere from the side with its white-matter tracts as fibre bundles: the arcuate fasciculus, the cingulum, the corpus callosum, the corticospinal tract and more. The signal runs the pathway a tract a beat, lighting each region it reaches, and on the drop every tract lights in a wave from the brainstem up. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
One signal followed through the brain's connections at every scale, a tract a beat, the tracts lighting in a wave on the drop. Start with The Connectome, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with The Brain selected; choose any asset to open it in Classic.
Loading layer assets… · Showing The Brain and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #8ff0ff | Set by you |
| Secondary colorSecondary color used by the engine palette | #ff7eb6 | Set by you |
| BackgroundBackground used by the engine palette | #04060d | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| PathwayThe route the signal runs, a tract a beat: language (hearing a word and saying it), vision (seeing and reaching), movement, memory or emotion, or Rotate for a new one each section of the song | rotate | Set by you |
| FiringHow busy the network is: more signals along other tracts, more neurons firing in the tissue, more vesicles released at the synapse, louder rhythms | 1 | Follows the music |
| Signal lightHow bright the signal and the glows are. It rises with the song and never flashes | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| RenderingHow it is drawn: Neon (glowing on the dark), Scan (a scan's greys with the tracts in the diffusion colour code, a stained section in the tissue) or Atlas (an anatomy plate) | neon | Set by you |
| FibresHow many fibres a tract draws, how many weaker connections the ring shows, how many axons run in the white matter and how far the dendrites branch | 0.6 | Follows the music |
| LabelsHow many labels: the regions and tracts, the layers and the meninges, the parts of the neuron and the synapse, the electrodes, and the locator that shows where the signal is in the whole brain. 0 shows none | 0.7 | Follows the music |
| SparksSparks drifting in the light and the fluid, and the puff where the signal arrives on the beat | 0.5 | Follows the music |
| VariationAnother brain of the same story: the folds of the cortex, the neurons in the tissue, the dendrites' branches. The same number always gives the same | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
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