6 modes
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Engine 61 of 67
Fossils & Museums
A fossil's story drawn with code and played by your song, after the world's natural history museums: the mount's blueprint drawn bone by bone on the beat, a dig strung in its grid of squares and brushed down a square a beat, the rock's periods with their ages and fossils, a skeleton mounted in the great hall turning its head to the beat, the prep lab chipping the rock from a skull, and a wall of cases with an amphora put back together from its shards.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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Preview video
The Blueprint, 8 seconds on a steady 120 BPM test beat, looping with no sound. A mount plan on a drafting sheet: the skeleton drawn bone by bone on the beat, the skull first and the limbs last, dimensioned and labelled with a scale bar and a title block; once drawn it walks on the sheet, and on the drop it strides. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
A dinosaur's mount plan drawn bone by bone on the beat, a dig a square a beat, and museum light that rises with the song. Start with The Blueprint, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Fossils & Archaeology selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Fossils & Archaeology and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #e8f4ff | Set by you |
| Secondary colorSecondary color used by the engine palette | #7fb2e6 | Set by you |
| BackgroundBackground used by the engine palette | #0d3b78 | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| SpecimenWhich skeleton: a theropod (after Tyrannosaurus), a long-necked sauropod (after Diplodocus), a ceratopsian with its frill and horns (after Triceratops), or Rotate for a new one each section of the song | rotate | Set by you |
| DiscoveryHow much is found on each beat: the bones drawn, the squares dug, the rock chipped away. At 1 the skeleton is whole by the phrase's sixth bar | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| DrawingThe blueprint's paper: white line on Prussian blue, a field notebook's sepia on cream, or the line glowing on the dark | cyanotype | Set by you |
| Control | Default | Music |
|---|---|---|
| LabelsHow many labels: the bones' names, the dimensions and the scale bar, the periods and their ages, the case labels and catalogue numbers. 0 shows none | 0.7 | Follows the music |
| GridHow strong the drafting grid, the dig's strings and the stone's bedding are | 0.6 | Follows the music |
| DustDust in the light, pencil dust on the sheet and the chips of rock flying in the lab | 0.5 | Follows the music |
| VariationAnother dig of the same story: the specimen chosen, the order the squares are dug and the rock chipped, the catalogue numbers. The same number always gives the same | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
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