10 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
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"Use in Classic" and "Open in Studio" keep these layers. All about layers
Geometry
Shard Field 2D, a V2 geometric and illusion engine from June 2026, drawn as it was and moving to your song.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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What it builds
Shard Field in 10 V2 styles. Start with Scatter, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Shard Field 2D (V2) selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Shard Field 2D (V2) and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #88ccff | Set by you |
| Secondary colorSecondary color used by the engine palette | #ffaa00 | Set by you |
| BackgroundBackground used by the engine palette | #010308 | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| Shard Count | 25 | Follows the music |
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