Comets, ribbons, braids, orbits, flow fields, and echoes. Start with Comet Shower, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Editable 2D and 3D geometry, transforms, motion, and materials
Every property has a default, keyframes, and bounded audio routes
Blend with masks, media, text, logo, character, camera, light, and effect layers
Where Trails fits
Look
Particles & Motion
Particles and persistent trail systems
Setup
One pass to taste
One structural control rewards a pass before export
Render load
Light
Comfortable on older laptops and phones
Comet Shower controls
The controls this mode exposes, grouped by what they change, with each default. Bindable controls can be driven by an audio route; fixed ones cannot.
Style
Control
Default
Audio
Primary colorPrimary color used by the engine palette
#a3e635
Fixed
Secondary colorSecondary color used by the engine palette
#22d3ee
Fixed
BackgroundBackground used by the engine palette
#030806
Fixed
Color modeDuo palette, primary→secondary gradient, or full rainbow sweep
duo
Fixed
Transform
Control
Default
Audio
OpacityVisualizer opacity
1
Fixed
Audio
Control
Default
Audio
SensitivityBounded overall audio response
1
Fixed
Primary audio source
bass
Fixed
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection
full
Fixed
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off
0
Fixed
Audio contributionMaximum contribution from the primary audio route
0.55
Fixed
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look
1
Fixed
Audio attackEnvelope attack in milliseconds
45
Fixed
Audio releaseEnvelope release in milliseconds
240
Fixed
Beat responseHow hard every engine hits on each detected beat
1.2
Bindable
Beat smoothingHow long each beat hit rings out before it settles
0.35
Bindable
Beat attackSeconds for a hit to swell to full. 0 snaps instantly
0
Bindable
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it
0
Bindable
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale
true
Fixed
Effects
Control
Default
Audio
Ambient bedProminence of the standing background layer behind the beat-born elements
1
Fixed
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake
1
Fixed
Pulse coreProminence of the source element the beat emanations fire from; 0 hides it
1
Fixed
Peak memoryHow long peak markers hold before fading; 0 disables the memory layer
1
Fixed
Glow
0.55
Bindable
Global glowShared emissive strength across the frame
0.35
Bindable
Pulse intensityBeat pulse scale for spawn, size, and shake
1
Bindable
Beat shakeFrame kick strength on each beat
0.6
Bindable
Motion echo
0
Bindable
Blur
0
Bindable
Chromatic aberration
0
Bindable
Geometry
Control
Default
Audio
Geometry
circle
Fixed
Geometry scale
1
Bindable
Thickness
2
Bindable
Motion
Control
Default
Audio
Direction XNormalized horizontal motion direction
0
Fixed
Direction YNormalized vertical motion direction
-0.15
Fixed
SpeedTime-based motion; default major cycle is 6–12 seconds