6 modes
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Engine 55 of 55
Immersive
Railways that run to your song on a real signalling system: a signal box panel whose track circuits light in each train's colour as it runs the loop, a night line of lit trains, an invented city's network map, a busy junction, a cab ride and a model railway. Trains depart on the beat, routes set on the bar, signals clear on the downbeat, the build brings more trains out and the drop lights every route at once.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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Preview video
Track Circuits, 8 seconds on a steady 120 BPM test beat, looping with no sound. The signal box's illuminated panel of a double-track loop with two stations, platform loops and sidings, lit in a dim box with lamp glow and haze. Every track circuit lights in its train's colour while the train stands on it, the route ahead lights up to the first red signal, signals step from red to yellow to green behind each train and clear on the beat, the points throw on the bar and each train's four-character code steps from berth to berth. The build brings more trains out and on the drop every route lights at once. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
Track circuits that light as trains run a loop, signals and points on the beat, train codes stepping berth to berth: a signal box panel, a night line, a network map, a junction, a cab ride and a model railway. Start with Track Circuits, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Railway Vision selected; choose any asset to open it in Classic.
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Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #ffb547 | Set by you |
| Secondary colorSecondary color used by the engine palette | #3fd6ff | Set by you |
| BackgroundBackground used by the engine palette | #0a1412 | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| TrainsHow many trains run in the quiet parts of the song. The build brings more out and the drop runs every one | 4 | Set by you |
| Train speedHow fast the trains run against the tempo: at 1 a train runs the signal box loop every 8 bars and the whole railway repeats every 16, at 2 twice as fast. Departures stay on the beat | 1 | Set by you |
| Highlight coloursWhat the lit track takes its colour from: each train its own colour, each line its own colour, or the classic panel's red for an occupied section and white for a route set | trains | Set by you |
| Routes lit aheadHow brightly the track ahead of each train lights: the route it may run, up to the first signal at danger, and the routes set through the junctions | 1 | Follows the music |
| Train codesShow each train's four-character code: in the berths of the signal box panel, on the map, over the junction, in the cab's display and on the model railway's control panel | true | Set by you |
| Panel styleHow the signal box shows its railway: a lit mimic panel of tiles and lamps, a control room screen, or a glass diagram lit from behind | mimic | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
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