The preview and both editor buttons show Orion, its real stars where they are in the sky. Its stars and when to see it · Every constellation
6 modes
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"Use in Classic" and "Open in Studio" keep these layers. All about layers
Engine 52 of 52
Stars & Sky
Every constellation in the sky and the star patterns people know by name, from real star charts, made to move with your song: a night sky where the figure draws itself a line on every beat, its story drawn like an old atlas plate, a planetarium dome, a telescope tracing it star by star, a printed star chart and a card for your star sign.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
[sonicweaver look="constellations/night-sky"]Every embed carries a small “Made with Sonic Weaver” mark. To have it removed, message us.
What it builds
Any of the 88 constellations or a famous star pattern, its real stars twinkling with the music and its lines drawn on the beat: a night sky, star lore, a planetarium, a telescope, a star chart and a star sign card. Start with Night Sky, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Constellations selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Constellations and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #9fd4ff | Set by you |
| Secondary colorSecondary color used by the engine palette | #7a6bd6 | Set by you |
| BackgroundBackground used by the engine palette | #03050f | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| ConstellationWhich constellation or star pattern the look shows: any of the 88 constellations, or a famous pattern such as the Big Dipper, Orion's Belt or the Pleiades. Its stars are the real ones, where they are in the sky | orion | Set by you |
| Line tracingHow the figure's lines appear: one line drawn on every beat or every bar, the whole figure held a while and then drawn again from a downbeat, or the figure always whole | beat | Set by you |
| Star namesShow the names of the figure's brightest stars (Betelgeuse, Rigel) beside them, pencilled in and written over as the line reaches each star | true | Set by you |
| Control | Default | Music |
|---|---|---|
| TwinkleHow much the stars twinkle. Each star answers its own part of the song by its colour: the red stars the bass, the white and gold the mids, the blue the highs | 1 | Follows the music |
| Background starsHow many of the real stars round the figure are shown, brightest first | 1 | Set by you |
| Sky motionHow much the sky drifts and turns, the dome sways and how often the eyepiece moves on to the next star | 1 | Follows the music |
| Loop lengthSeconds before the sky's drift, the twinkle and the haze repeat exactly, so a clip loops without a seam | 8 | Set by you |
| Control | Default | Music |
|---|---|---|
| GreetingYour own line on the card, such as "Happy birthday, Leo" (the card says "Written in the stars" without one), and under the title in the other looks | Set by you | |
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
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