6 modes
Layers inside this visualizer: hide or change the look's own layers, or add snow, fireworks, lights and more on top.
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Engine 56 of 60
Circus
A circus drawn with code and played by your song: the big top at night with its bulbs chasing on the beat and the curtains opening on the drop, the ringmaster in the spotlight, a flying trapeze whose swing keeps the bars and whose catch lands on the downbeat, a juggler throwing real siteswap patterns that change with the song, a wire walker who wobbles on the beat and recovers, and a grand finale with every act at once.
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Preview
With the free Sonic Weaver Embed plugin: paste this shortcode, or add the Sonic Weaver block and pick the same settings in its sidebar.
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Preview video
The Big Top, 8 seconds on a steady 120 BPM test beat, looping with no sound. The big top at night from outside: striped canvas sagging between its poles, strings of bulbs chasing on every beat, flags in the wind, searchlights sweeping with the bars, and the entrance curtains opening on the drop onto the show's light. The live preview at the top plays the same look: pick a song there to watch it follow your own music.
What it builds
A circus whose acts keep time with your song: swings locked to the bars, throws on the beat, bulbs that chase and a finale on the drop. Start with The Big Top, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.
Where it fits
Individual layers
Browse every visualizer’s current and earlier look layers, plus the universal added-layer presets. This page starts with Circus selected; choose any asset to open it in Classic.
Loading layer assets… · Showing Circus and universal added layers first. Select any visualizer to browse its full set.
Each preview is the layer asset’s transparent still. Use it in Classic, or visit the full animated library to preview and download it.
Controls
Every control this mode has, grouped by what it changes, with its starting value. Each one is yours to change in Classic and Studio; the ones marked “Follows the music” can also be driven by the song through an audio route.
| Control | Default | Music |
|---|---|---|
| Primary colorPrimary color used by the engine palette | #ffcf5c | Set by you |
| Secondary colorSecondary color used by the engine palette | #d62839 | Set by you |
| BackgroundBackground used by the engine palette | #0a0c26 | Set by you |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | duo | Set by you |
| Control | Default | Music |
|---|---|---|
| OpacityVisualizer opacity | 1 | Set by you |
| Control | Default | Music |
|---|---|---|
| SensitivityBounded overall audio response | 1 | Set by you |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | 1 | Set by you |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | log | Set by you |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | 0.8 | Set by you |
| Primary audio source | bass | Set by you |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | full | Set by you |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | 0 | Set by you |
| Audio contributionMaximum contribution from the primary audio route | 0.55 | Set by you |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | 1 | Set by you |
| Audio attackEnvelope attack in milliseconds | 45 | Set by you |
| Audio releaseEnvelope release in milliseconds | 240 | Set by you |
| Beat responseHow hard every engine hits on each detected beat | 1.2 | Follows the music |
| Beat smoothingHow long each beat hit rings out before it settles | 0.35 | Follows the music |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | 0 | Follows the music |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | 0 | Follows the music |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | true | Set by you |
| Control | Default | Music |
|---|---|---|
| Ambient bedProminence of the standing background layer behind the beat-born elements | 1 | Set by you |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | 1 | Set by you |
| Glow | 0.55 | Follows the music |
| Global glowShared emissive strength across the frame | 0.35 | Follows the music |
| Pulse intensityBeat pulse scale for spawn, size, and shake | 1 | Follows the music |
| Beat shakeFrame kick strength on each beat | 0.6 | Follows the music |
| Motion echo | 0 | Follows the music |
| Blur | 0 | Follows the music |
| Chromatic aberration | 0 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Geometry scale | 1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | none | Set by you |
| SpeedTime-based motion; default major cycle is 6–12 seconds | 0.1 | Follows the music |
| Control | Default | Music |
|---|---|---|
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | none | Set by you |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | 6 | Set by you |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | 0 | Follows the music |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | 0 | Follows the music |
| Tile sizeEach tile's size as a share of the frame | 0.5 | Set by you |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | 0 | Set by you |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | none | Set by you |
| Warp amountHow strong the warp is | 0.5 | Follows the music |
| Warp centreWhere the warp is centred in the frame | centre | Set by you |
| Control | Default | Music |
|---|---|---|
| BulbsHow bright the strings of bulbs, the marquee and the ring's lights. They chase a step on every beat | 1 | Follows the music |
| SpotlightsHow bright the follow-spots, the washes and the searchlights. They lift with the kick | 1 | Follows the music |
| HazeHaze in the beams: how much of the light you see in the air, and the dust drifting in it | 0.6 | Follows the music |
| ConfettiConfetti and streamers: over the grounds when the doors open on the drop, and through the finale | 1 | Follows the music |
| VariationAnother take on the same show: the performers' looks, the crowd, the stars and the wagons. The same number always gives the same scene | 0 | Set by you |
| Control | Default | Music |
|---|---|---|
| Title and artistShow or hide the song title and artist this visualizer draws. | auto | Set by you |
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