| Primary colorPrimary color used by the engine palette | Style | color | #ff2bd6 | Yes | No |
| Secondary colorSecondary color used by the engine palette | Style | color | #19e3ff | Yes | No |
| BackgroundBackground used by the engine palette | Style | color | #05020c | Yes | No |
| OpacityVisualizer opacity | Transform | range | 1 | Yes | No |
| SensitivityBounded overall audio response | Audio | range | 1 | Yes | No |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | Audio | range | 1 | Yes | No |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | Audio | select | log | No | No |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | Audio | range | 0.8 | Yes | No |
| Primary audio sourcePrimary audio source | Audio | select | bass | No | No |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | Audio | select | full | No | No |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | Audio | range | 0 | Yes | No |
| Ambient bedProminence of the standing background layer behind the beat-born elements | Effects | range | 1 | Yes | No |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | Effects | range | 1 | Yes | No |
| Audio contributionMaximum contribution from the primary audio route | Audio | range | 0.55 | Yes | No |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | Audio | range | 1 | Yes | No |
| Audio attackEnvelope attack in milliseconds | Audio | range | 45 | Yes | No |
| Audio releaseEnvelope release in milliseconds | Audio | range | 240 | Yes | No |
| Geometry scaleGeometry scale | Geometry | range | 1 | Yes | Yes |
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | Motion | select | none | No | No |
| SpeedTime-based motion; default major cycle is 6–12 seconds | Motion | range | 0.1 | Yes | Yes |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | Style | select | duo | No | No |
| GlowGlow | Effects | range | 0.55 | Yes | Yes |
| Global glowShared emissive strength across the frame | Effects | range | 0.35 | Yes | Yes |
| Pulse intensityBeat pulse scale for spawn, size, and shake | Effects | range | 1 | Yes | Yes |
| Beat responseHow hard every engine hits on each detected beat | Audio | range | 1.2 | Yes | Yes |
| Beat smoothingHow long each beat hit rings out before it settles | Audio | range | 0.35 | Yes | Yes |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | Audio | range | 0 | Yes | Yes |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | Audio | range | 0 | Yes | Yes |
| Beat shakeFrame kick strength on each beat | Effects | range | 0.6 | Yes | Yes |
| Motion echoMotion echo | Effects | range | 0 | Yes | Yes |
| BlurBlur | Effects | range | 0 | Yes | Yes |
| Chromatic aberrationChromatic aberration | Effects | range | 0 | Yes | Yes |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | Audio | boolean | true | No | No |
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | Shape and symmetry | select | none | No | No |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | Shape and symmetry | range | 6 | Yes | No |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | Shape and symmetry | range | 0 | Yes | Yes |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | Shape and symmetry | range | 0 | Yes | Yes |
| Tile sizeEach tile's size as a share of the frame | Shape and symmetry | range | 0.5 | Yes | No |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | Shape and symmetry | range | 0 | Yes | No |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | Shape and symmetry | select | none | No | No |
| Warp amountHow strong the warp is | Shape and symmetry | range | 0.5 | Yes | Yes |
| Warp centreWhere the warp is centred in the frame | Shape and symmetry | select | centre | No | No |
| Deck layersHow many layers the deck stacks: 2 is the backdrop and the main loop, 3 adds the overlay, 4 adds the accent on top | Deck | range | 3 | Yes | No |
| Master effectThe effect on the whole deck: a mirror, a kaleidoscope, the red and blue pulled apart by the kick and snare, or feedback trails that echo the picture into itself. Each look starts with its own | Deck | select | none | No | No |
| Clip changeWhen the deck launches new clips on its layers: every 4, 8 or 16 bars, or only when the song moves to its next phrase | Deck | select | 8 | No | No |
| StrobeHow strong the beat strobe is, 0 for none. It is fuller in the song's big moments and never flashes more than three times a second | Deck | range | 0.35 | Yes | No |
| Main layer bandWhich part of the music drives the main layer: the whole spectrum, or only the bass, the low mids, the high mids or the highs | Deck | select | full | No | No |
| Main layer blendHow the main layer mixes onto the backdrop: the look's own, normal, screen, add, multiply or difference | Deck layers | select | auto | No | No |
| Overlay blendHow the overlay mixes onto the layers under it | Deck layers | select | auto | No | No |
| Accent blendHow the accent on top mixes onto everything under it | Deck layers | select | auto | No | No |
| Backdrop opacityHow strongly the backdrop loop shows, on top of what the music and the Ambient bed do to it | Deck layers | range | 1 | Yes | Yes |
| Main layer opacityHow strongly the main loop shows, on top of what its band does to it | Deck layers | range | 1 | Yes | Yes |
| Overlay opacityHow strongly the overlay shows, on top of what the mids do to it | Deck layers | range | 1 | Yes | Yes |
| Accent opacityHow strongly the accent shows, on top of what the beat does to it | Deck layers | range | 1 | Yes | Yes |
| Effect amountHow much of the master effect is mixed over the picture: 0 is the dry deck, 1 the full effect | Deck | range | 1 | Yes | Yes |
| Feedback lengthHow long the feedback trails are: how many echoes and how slowly they fade | Deck | range | 0.5 | Yes | Yes |
| Clip crossfadeHow many bars a new clip takes to fade in over the old one: 0 is a hard cut on the beat, 0.25 is one beat. The song's first clip fades in the same way | Deck | range | 0.25 | Yes | No |
| Hue driftTurns the deck's colours round the colour wheel with the song: at 1 a whole turn every sixteen bars | Deck | range | 0 | Yes | Yes |
| VariationAnother take on the same deck: which clips launch, and where the sparks, bolts, boards and blocks fall. The same number always gives the same set | Deck | range | 0 | Yes | No |