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Engine · v5.16.0

The Vanishing Ball

The tilting maze table drawn with code and played by your song: a steel ball rolls through the labyrinth a step on each beat, squeezing past the numbered holes, and at the end of every phrase it drops into the goal hole and vanishes. Watch from above, in perspective with the knobs, on a neon board, riding along with the ball, on a round labyrinth or in a race of three.

The Vanishing Ball engine preview

6 modes

Launch modes

The Wooden Board mode

The Wooden Board

The wooden maze board from above: its walls, its numbered holes and the route painted through the corridors, the steel ball rolling a step on each beat and vanishing into the goal hole at the end of the phrase.

The Tilting Table mode

The Tilting Table

The board seen from a chair at the table, leaning the way the ball rolls as its two knobs turn, the ball stepping on the beat and the lean deepening on the kick.

The Neon Maze mode

The Neon Maze

The maze in the dark: walls of glowing light, a ball of light leaving a long trail through the corridors and vanishing into the goal at the phrase's end.

Ride Along mode

Ride Along

Close in on the ball: the camera rides with it through the corridors, past the holes, all the way to the goal.

The Round Labyrinth mode

The Round Labyrinth

A round labyrinth of rings and sectors: the ball winding in from the rim, ring by ring, to the goal at the middle.

The Race mode

The Race

Three balls on the same route two beats apart: red, blue and gold, the leader vanishing first and the last just before the phrase ends.

49 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#f4f1eaYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#8a5a32YesNo
BackgroundBackground used by the engine paletteStylecolor#d7b98aYesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
Maze sizeHow many corridors the board has: small for a short run the ball takes in big steps, large for a long winding oneBoardselectmediumNoNo
HolesHow many of the holes beside the route are open. 0 leaves only the goal hole and a fewBoardrange0.7YesYes
LeanHow far the board tips the way the ball rolls, more on the kickBoardrange1YesYes
TrailHow long the trail the ball leaves behind it is. 0 hides itBoardrange0.5YesYes
LightHow bright the lamp over the table is. It rises with the song and never flashesAtmosphererange1YesYes
DustDust in the lamp's light and the puff where the ball lands on the beatAtmosphererange0.5YesYes
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo