
Engine · v4.0.0
Tunnel
A lit corridor flown toward a key light: glowing rings that keep the spectrum they were born with, lit wall panels, a spectrogram surface, waveform rings, light streaks or a particle vortex, with a shockwave on every kick and a bank at every new section.

6 modes
Launch modes






60 controls
Controls
| Control | Group | Type | Default | Animation | Audio |
|---|---|---|---|---|---|
| Primary colorPrimary color used by the engine palette | Style | color | #06b6d4 | Yes | No |
| Secondary colorSecondary color used by the engine palette | Style | color | #6366f1 | Yes | No |
| BackgroundBackground used by the engine palette | Style | color | #02040a | Yes | No |
| OpacityVisualizer opacity | Transform | range | 1 | Yes | No |
| SensitivityBounded overall audio response | Audio | range | 1 | Yes | No |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | Audio | range | 1 | Yes | No |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | Audio | select | log | No | No |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | Audio | range | 0.8 | Yes | No |
| Primary audio sourcePrimary audio source | Audio | select | bass | No | No |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | Audio | select | full | No | No |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | Audio | range | 0 | Yes | No |
| Ambient bedProminence of the standing background layer behind the beat-born elements | Effects | range | 1 | Yes | No |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | Effects | range | 1 | Yes | No |
| Audio contributionMaximum contribution from the primary audio route | Audio | range | 0.55 | Yes | No |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | Audio | range | 1 | Yes | No |
| Audio attackEnvelope attack in milliseconds | Audio | range | 45 | Yes | No |
| Audio releaseEnvelope release in milliseconds | Audio | range | 240 | Yes | No |
| GeometryGeometry | Geometry | select | circle | No | No |
| Geometry scaleGeometry scale | Geometry | range | 1 | Yes | Yes |
| TwistTwist | Geometry | range | 0 | Yes | Yes |
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | Motion | select | none | No | No |
| SpeedTime-based motion; default major cycle is 6–12 seconds | Motion | range | 0.1 | Yes | Yes |
| RotationSlow global rotation for radial/tunnel/bloom structures | Motion | range | 0 | Yes | Yes |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | Style | select | duo | No | No |
| GlowGlow | Effects | range | 0.55 | Yes | Yes |
| Global glowShared emissive strength across the frame | Effects | range | 0.35 | Yes | Yes |
| Pulse intensityBeat pulse scale for spawn, size, and shake | Effects | range | 1 | Yes | Yes |
| Beat responseHow hard every engine hits on each detected beat | Audio | range | 1.2 | Yes | Yes |
| Beat smoothingHow long each beat hit rings out before it settles | Audio | range | 0.35 | Yes | Yes |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | Audio | range | 0 | Yes | Yes |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | Audio | range | 0 | Yes | Yes |
| Beat shakeFrame kick strength on each beat | Effects | range | 0.6 | Yes | Yes |
| Motion echoMotion echo | Effects | range | 0 | Yes | Yes |
| BlurBlur | Effects | range | 0 | Yes | Yes |
| Chromatic aberrationChromatic aberration | Effects | range | 0 | Yes | Yes |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | Audio | boolean | true | No | No |
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | Shape and symmetry | select | none | No | No |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | Shape and symmetry | range | 6 | Yes | No |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | Shape and symmetry | range | 0 | Yes | Yes |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | Shape and symmetry | range | 0 | Yes | Yes |
| Tile sizeEach tile's size as a share of the frame | Shape and symmetry | range | 0.5 | Yes | No |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | Shape and symmetry | range | 0 | Yes | No |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | Shape and symmetry | select | none | No | No |
| Warp amountHow strong the warp is | Shape and symmetry | range | 0.5 | Yes | Yes |
| Warp centreWhere the warp is centred in the frame | Shape and symmetry | select | centre | No | No |
| Cross sectionThe tube's shape: round, square or hexagonal (Corridor Grid is always square) | Tunnel | select | circle | No | No |
| RingsHow many rings line the corridor between you and the light | Tunnel | range | 34 | Yes | No |
| DepthHow far down the corridor you can see | Tunnel | range | 14 | Yes | Yes |
| Field of viewA wide angle opens the walls out; a narrow one brings the far end close | Tunnel | range | 58 | Yes | Yes |
| FogHow quickly the far rings fade into the core light's haze | Tunnel | range | 0.36 | Yes | Yes |
| Camera swayHow far the camera drifts as it flies, swinging the far end against the near rings | Tunnel | range | 0.2 | Yes | Yes |
| Surface deformationHow far each ring bulges with the spectrum (in Waveform Tube, the waveform) it was born with | Tunnel | range | 0.25 | Yes | Yes |
| Ring thicknessHow much of the gap between rings each glowing band fills; the ring on each downbeat is thicker | Tunnel | range | 0.32 | Yes | No |
| GlossHow glossy the walls are: ring light spills onto them and the floor reflects the core | Tunnel | range | 0.55 | Yes | No |
| Core lightThe key light at the vanishing point, and how far down the walls it reaches | Tunnel | range | 1 | Yes | No |
| Kick shockwaveHow brightly each kick's shockwave lights the rings as it leaves the core; 0 turns it off | Tunnel | range | 1 | Yes | Yes |
| Bank on sectionsHow far the camera banks at each new section of the song; 0 keeps it level | Tunnel | range | 0.5 | Yes | No |
| Cover in coreStand your cover art (or your logo) at the vanishing point, backlit by the core light | Artwork | boolean | false | No | No |
| Cover artworkThe artwork at the vanishing point when Cover in core is on; your logo is used when this is empty. Rights stay with you | Artwork | text | No | No | |
| VersionPlay an earlier version of this visualizer. Current look follows every future update. | Version | select | current | No | No |