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Engine · v4.0.0

Tunnel

A lit corridor flown toward a key light: glowing rings that keep the spectrum they were born with, lit wall panels, a spectrogram surface, waveform rings, light streaks or a particle vortex, with a shockwave on every kick and a bank at every new section.

Tunnel engine preview

6 modes

Launch modes

Concentric Rings mode

Concentric Rings

A lit corridor of glowing rings flown toward a key light. Each ring keeps the spectrum it was born with, bass along its floor and treble overhead; the kick sends a shockwave out of the light and each new section banks the camera.

Corridor Grid mode

Corridor Grid

A square corridor of lit wall panels, one panel per band and one row per ring, flown toward the light, with the floor shining under it and a shockwave down the walls on every kick.

Warp Field mode

Warp Field

Streaks of light race past along the walls of a dim corridor, each lit by its own band; the kick flares the newest ones at the far end.

Spectrum Tube mode

Spectrum Tube

The spectrogram wrapped round the tube as one glowing surface, bulging where the music is loud and scrolling toward you from the light.

Waveform Tube mode

Waveform Tube

Thin rings of light, each the waveform's shape at the moment it appeared, flying toward you down a dark tube.

Particle Vortex mode

Particle Vortex

Particles ride five spiral arms down the tube toward you, brightest near the light at the far end; each kick throws a fifth of them outward.

60 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#06b6d4YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#6366f1YesNo
BackgroundBackground used by the engine paletteStylecolor#02040aYesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
GeometryGeometryGeometryselectcircleNoNo
Geometry scaleGeometry scaleGeometryrange1YesYes
TwistTwistGeometryrange0YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
RotationSlow global rotation for radial/tunnel/bloom structuresMotionrange0YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
Cross sectionThe tube's shape: round, square or hexagonal (Corridor Grid is always square)TunnelselectcircleNoNo
RingsHow many rings line the corridor between you and the lightTunnelrange34YesNo
DepthHow far down the corridor you can seeTunnelrange14YesYes
Field of viewA wide angle opens the walls out; a narrow one brings the far end closeTunnelrange58YesYes
FogHow quickly the far rings fade into the core light's hazeTunnelrange0.36YesYes
Camera swayHow far the camera drifts as it flies, swinging the far end against the near ringsTunnelrange0.2YesYes
Surface deformationHow far each ring bulges with the spectrum (in Waveform Tube, the waveform) it was born withTunnelrange0.25YesYes
Ring thicknessHow much of the gap between rings each glowing band fills; the ring on each downbeat is thickerTunnelrange0.32YesNo
GlossHow glossy the walls are: ring light spills onto them and the floor reflects the coreTunnelrange0.55YesNo
Core lightThe key light at the vanishing point, and how far down the walls it reachesTunnelrange1YesNo
Kick shockwaveHow brightly each kick's shockwave lights the rings as it leaves the core; 0 turns it offTunnelrange1YesYes
Bank on sectionsHow far the camera banks at each new section of the song; 0 keeps it levelTunnelrange0.5YesNo
Cover in coreStand your cover art (or your logo) at the vanishing point, backlit by the core lightArtworkbooleanfalseNoNo
Cover artworkThe artwork at the vanishing point when Cover in core is on; your logo is used when this is empty. Rights stay with youArtworktextNoNo
VersionPlay an earlier version of this visualizer. Current look follows every future update.VersionselectcurrentNoNo