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Engine · v5.3.0

Scene Clips

Illustrated scenes that loop seamlessly and move with your song, built for lyric videos and Canvas loops: two chefs cooking at night with a wok that flares on the beat, a painterly sky with birds crossing your words, a rooftop guitarist over a neon city, a DJ in the booth, a beach at sunset and rain on a window, each with keyword or line lyrics drawn inside the scene.

Scene Clips engine preview

6 modes

Launch modes

Kitchen Night mode

Kitchen Night

Two chefs cooking at night under warm pendant lamps: a wok that flares on the beat and throws sparks, steam that puffs with the bass, seasoning falling on a steak, all in one seamless loop.

Sky Day mode

Sky Day

A painterly blue sky: cumulus forming and drifting, small birds crossing in front of and behind your lyrics on a flap cycle, the light warming with the bass.

City Rooftop mode

City Rooftop

A guitarist on a rooftop at night over a neon city: the strum lands on the beat, windows light with the bass and the signs flicker with the highs.

Studio Booth mode

Studio Booth

A DJ in a dark booth: the scratch lands on the beat, the head nods with the energy, the meters dance with the mids and the lights sweep with the bass.

Beach Sunset mode

Beach Sunset

A beach at sunset: the swell lifts with the bass, the water glitters with the highs, palms sway and gulls glide across the sun.

Rain Window mode

Rain Window

Rain on a window at night: drops run down the glass on the beat, the city glows beyond it, a desk lamp and a steaming mug inside.

44 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#ffb347YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#3fd0c9YesNo
BackgroundBackground used by the engine paletteStylecolor#0b1420YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Loop lengthSeconds before the scene repeats; it loops seamlessly at any lengthScenerange6YesNo
Loop in barsLoop on the song's own bars instead of seconds (needs the song's tempo; without it the Loop length is used)SceneselectoffNoNo
VariationAnother take on the scene: different people, props, clouds and birds, the same lookScenerange0YesNo
Action paceHow many times the characters repeat their action in one loopScenerange1YesNo
FlameHow high the wok's flame burnsScenerange1YesYes
SteamHow much steam risesScenerange1YesYes
CloudsHow many clouds fill the skyScenerange1YesYes
BirdsHow many birds cross the frame each loopScenerange2YesNo
RainHow hard it rainsScenerange1YesYes
Grain and gradeFilm grain, vignette and the colour grade over the whole sceneScenerange0.35YesYes
Lyrics in the sceneHow your captions are drawn inside the scene: one keyword at a time, a whole line, or off (the caption overlay draws them)LyricsselectautoNoNo
Lyric positionWhere the words sit in the sceneLyricsselectautoNoNo
Lyric colourThe words' colour; empty keeps the style's own (white keywords, coral lines)LyricscolorNoNo
Things pass in front of the wordsBirds and steam fly in front of some words and behind othersLyricsbooleantrueNoNo