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Engine · v5.8.0

Rollercoaster

A steel rollercoaster drawn with code and run on real physics: the train climbs the chain lift through the build, tips over the crest on the drop and races through a clothoid loop, a corkscrew, a banked helix and airtime hills, its speed from the height it fell. Six ways to watch it: the lift hill at dusk, the front seat, the park at night, the loop up close, an engineer's blueprint with live speed and g-force plots, and opening night's fireworks.

Rollercoaster engine preview

6 modes

Launch modes

Lift Hill & Drop mode

Lift Hill & Drop

The lift hill and the first drop from the side at dusk: the chain hauls the train up through the build while the lift's lights fill beside it, the crest tips over on the drop and the train plunges toward the loop, riders' hands in the air.

Front Seat mode

Front Seat

The rider's view from the front car: up the last of the lift with the park spread out below, over the crest on the drop, through the loop and the corkscrew, the horizon banking and turning over with the track.

Night Park mode

Night Park

The whole circuit from above at night: lights chasing along the rails with the beat, every train a comet of light, the big wheel and the carousel lit, fireworks over the park.

The Loop mode

The Loop

Close on the clothoid loop and the corkscrew in the late sun: the train dives in from the drop, turns upside down at the top and rolls through the corkscrew, its cars trailing light.

Blueprint mode

Blueprint

An engineer's drawing of the circuit, plan and elevation, every element named and measured, the trains moving on it and the ride's speed and g-force plotted live underneath.

Grand Opening mode

Grand Opening

Opening night: the coaster against fireworks and searchlights, the park's lights and the crowd below, all of it bursting as the train goes over the drop.

50 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#e8432eYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#ffb547YesNo
BackgroundBackground used by the engine paletteStylecolor#1b1233YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
Park lightsHow bright the lights: the lift's bulbs that fill as the train climbs, the chase lights on the rails and the park's lamps and rides. They pulse with the kickParkrange1YesYes
FireworksHow many fireworks go up on the beat, and how big the volley on the dropParkrange1YesYes
CloudsClouds drifting across the skyParkrange0.6YesYes
RidersRiders in the cars, their hands going up when the train floats over a hillRideselectonNoNo
Horizon lockHow much the front seat's camera keeps the horizon level through banked turns, for a calmer view. Loops and the corkscrew still turn overRiderange0.5YesNo
Speed and g plotThe live plot of the train's speed and the riders' g-force under the drawingRideselectonNoNo
VariationAnother take on the park: where the trees, the stalls and the big wheel stand. The same number always gives the same parkParkrange0YesNo
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo