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Engine · v5.18.0

Programmable Matter

A living house built from programmable matter, drawn with code and played by your song: floors, walls and furniture made of tiny robotic blocks that reshape on the beat, and objects teleported room to room in five steps, scanned, dissolved into the counter, sent as light through the walls and formed again on the desk. Science fiction, told as a story: watch a mug teleport, a room reshape itself, the floor rise into a stage, the house's digital twin, its optical network and a cloud of catoms becoming shapes.

Programmable Matter engine preview

6 modes

Launch modes

Teleport the Mug mode

Teleport the Mug

The five steps on every phrase: a scanner sweeps the kitchen counter, the mug drains into it catom by catom, a pulse of light carries it through the walls, and it forms again on the study desk, waiting while anyone reaches near. Then it goes home the quick way.

The Morphing Room mode

The Morphing Room

The living room's furniture reshapes itself a step on each beat: a chair smooths into a coffee table, the table rises into a sofa, the sofa folds into shelves, each a flow of catoms that never collide.

Swarm Floor mode

Swarm Floor

The floor's blocks rise and fall in waves on the bass, building steps, seats and a stage, then settling flat, while the walls ripple with the mids.

Digital Twin mode

Digital Twin

The house as its sensors see it: a sweeping scanner, the room as a cloud of points with a wireframe twin over it, and people as soft outlines the house keeps clear of moving matter.

Data Beam Network mode

Data Beam Network

The house in section with its optical fibres in the walls: every beat sends a pulse from room to room, the junctions lighting as it passes, objects dissolving where it leaves and forming where it lands.

Catom Sculpture mode

Catom Sculpture

A cloud of catoms gathers on the beat into a heart, a star, a planet, a house and a note, turns slowly, then lets go into a cloud again.

50 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#7fe8ffYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#c9d2e3YesNo
BackgroundBackground used by the engine paletteStylecolor#0d1422YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
ObjectThe object that teleports: a mug, a lamp, a plant, a book, a speaker or a vase. Auto takes the next one with each section of the songStoryselectautoNoNo
Catom sizeHow big each catom is drawn: smaller shows the gaps between them, bigger makes the objects look solid. They never overlapStoryrange1YesYes
Data beamHow bright the pulses of data in the fibres are and how long their trailsStoryrange0.7YesYes
SensorsHow strongly the sensor net shows: the scanner's line, the point cloud and the outlines of people the house keeps clearStoryrange0.6YesYes
Swarm motionHow far the floor's blocks rise and ripple with the bassStoryrange1YesYes
LightHow bright the house's light is. It rises with the song and never flashesAtmosphererange1YesYes
DustMotes in the light and the sparks where catoms land on the beatAtmosphererange0.4YesYes
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo