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Engine · v5.15.0

The Old Asylum

An abandoned old hospital at night, drawn with code and played by your song: walk its long corridor by lantern light as doors ease open on the beat, then stand in the moonlit ward, at the nurses' station, in the records room, outside under the clock tower and in the old cage lift. Eerie and gentle: 13 and up for everyone.

The Old Asylum engine preview

6 modes

Launch modes

The Long Corridor mode

The Long Corridor

The long corridor walked by lantern light: doors passing on both sides and easing open on the beat, a lamp glowing far off, fog along the floor and, on the drop, a wheelchair rolling slowly across.

The Empty Ward mode

The Empty Ward

The empty ward under the moon: made beds in rows, the curtains between them swaying, and a sheet lifting from the far bed to drift up into the moonlight.

The Nurses' Station mode

The Nurses' Station

The nurses' station after hours: the call board lighting a room's lamp on each beat, the telephone's receiver lifting, papers rising off the counter.

The Records Room mode

The Records Room

The records room: rows of filing cabinets, a drawer sliding out on each beat, and on the drop the files swirling round the room under the swinging bulb.

The Building at Night mode

The Building at Night

The building from the grounds at night: its windows lighting one by one with the beat, the clock tower keeping the song's time, bare trees swaying and fog on the lawn.

The Old Cage Lift mode

The Old Cage Lift

The old cage lift: the scissor gate easing open on the drop, the floor dial's needle climbing and coming back down, the cables running and the bulb swinging.

48 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#ffd28aYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#7d8f86YesNo
BackgroundBackground used by the engine paletteStylecolor#0b0d0eYesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
FogHow thick the fog along the floor is. 0 clears itAtmosphererange0.6YesYes
DriftHow many sheets and papers drift through the air, and how farAtmosphererange0.6YesYes
CreakHow far doors, drawers, curtains and the telephone ease on the beatAtmosphererange1YesYes
LanternHow bright the lantern, the lamps and the moonlight are. They rise with the song and never flashAtmosphererange1YesYes
DustDust drifting in the light and the puff round the lantern on the beatAtmosphererange0.5YesYes
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo