
Engine · v5.8.0
Masks
Masks of the carnival and the stage drawn with code, each built from its tradition: Venetian gold leaf and porcelain, commedia leather, Greek theatre, Noh and kabuki, Peking opera's painted faces and Mardi Gras. Couples waltzing at a masquerade ball, a wall of masks rippling on the beat, a shell game of masks hiding a light, a stage where comedy turns to tragedy, a carnival parade and the unmasking on the drop.

6 modes
Launch modes






54 controls
Controls
| Control | Group | Type | Default | Animation | Audio |
|---|---|---|---|---|---|
| Primary colorPrimary color used by the engine palette | Style | color | #e8bb62 | Yes | No |
| Secondary colorSecondary color used by the engine palette | Style | color | #6a1426 | Yes | No |
| BackgroundBackground used by the engine palette | Style | color | #0a0608 | Yes | No |
| OpacityVisualizer opacity | Transform | range | 1 | Yes | No |
| SensitivityBounded overall audio response | Audio | range | 1 | Yes | No |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | Audio | range | 1 | Yes | No |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | Audio | select | log | No | No |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | Audio | range | 0.8 | Yes | No |
| Primary audio sourcePrimary audio source | Audio | select | bass | No | No |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | Audio | select | full | No | No |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | Audio | range | 0 | Yes | No |
| Ambient bedProminence of the standing background layer behind the beat-born elements | Effects | range | 1 | Yes | No |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | Effects | range | 1 | Yes | No |
| Audio contributionMaximum contribution from the primary audio route | Audio | range | 0.55 | Yes | No |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | Audio | range | 1 | Yes | No |
| Audio attackEnvelope attack in milliseconds | Audio | range | 45 | Yes | No |
| Audio releaseEnvelope release in milliseconds | Audio | range | 240 | Yes | No |
| Geometry scaleGeometry scale | Geometry | range | 1 | Yes | Yes |
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | Motion | select | none | No | No |
| SpeedTime-based motion; default major cycle is 6–12 seconds | Motion | range | 0.1 | Yes | Yes |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | Style | select | duo | No | No |
| GlowGlow | Effects | range | 0.55 | Yes | Yes |
| Global glowShared emissive strength across the frame | Effects | range | 0.35 | Yes | Yes |
| Pulse intensityBeat pulse scale for spawn, size, and shake | Effects | range | 1 | Yes | Yes |
| Beat responseHow hard every engine hits on each detected beat | Audio | range | 1.2 | Yes | Yes |
| Beat smoothingHow long each beat hit rings out before it settles | Audio | range | 0.35 | Yes | Yes |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | Audio | range | 0 | Yes | Yes |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | Audio | range | 0 | Yes | Yes |
| Beat shakeFrame kick strength on each beat | Effects | range | 0.6 | Yes | Yes |
| Motion echoMotion echo | Effects | range | 0 | Yes | Yes |
| BlurBlur | Effects | range | 0 | Yes | Yes |
| Chromatic aberrationChromatic aberration | Effects | range | 0 | Yes | Yes |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | Audio | boolean | true | No | No |
| Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m) | Shape and symmetry | select | none | No | No |
| Kaleidoscope foldsHow many mirrored copies go round the kaleidoscope | Shape and symmetry | range | 6 | Yes | No |
| Symmetry angleTurns the mirror line, or the kaleidoscope, in degrees | Shape and symmetry | range | 0 | Yes | Yes |
| Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase) | Shape and symmetry | range | 0 | Yes | Yes |
| Tile sizeEach tile's size as a share of the frame | Shape and symmetry | range | 0.5 | Yes | No |
| Tile gapThe gap between tiles, as a share of a tile; it shows the background colour | Shape and symmetry | range | 0 | Yes | No |
| WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens | Shape and symmetry | select | none | No | No |
| Warp amountHow strong the warp is | Shape and symmetry | range | 0.5 | Yes | Yes |
| Warp centreWhere the warp is centred in the frame | Shape and symmetry | select | centre | No | No |
| MaskWhich mask the moments show: its tradition's shape, material and ornament, and how its face moves with your song | Mask | select | colombina | No | No |
| OrnamentHow far the filigree grows along each mask's edge (it grows as the song builds and blooms on the drop), and how much the feathers sway | Mask | range | 1 | Yes | Yes |
| Gold sheenThe highlight that sweeps across gold, gilt and lacquer every two bars (more slowly across a mask that fills the frame), brighter with the song's energy | Mask | range | 1 | Yes | Yes |
| ExpressionHow far the faces turn with the song's mood, from tragedy to comedy, and how much they glance and breathe on the beat | Mask | range | 1 | Yes | Yes |
| RibbonsHow long the masks' silk ribbons are and how hard the music's breeze blows them | Mask | range | 1 | Yes | Yes |
| LightsHow bright the candles, chandeliers, footlights and lanterns. They pulse with the kick | Room | range | 1 | Yes | Yes |
| Confetti and sparksThe parade's confetti and the sparks thrown out when a mask lifts | Room | range | 1 | Yes | Yes |
| Reveal lightHow much light pours out when a mask lifts: in the game at every round, at the unmasking on the drop | Moment | range | 1 | Yes | Yes |
| Masks in the gameHow many masks swap places in the game | Moment | range | 3 | Yes | No |
| CouplesHow many couples waltz round the ballroom behind the couple in front | Moment | range | 5 | Yes | No |
| VariationAnother take on the same scene: the game's swaps, the wall's other masks, the dancers and the fireworks. The same number always gives the same scene | Room | range | 0 | Yes | No |
| Title and artistShow or hide the song title and artist this visualizer draws. | Text | select | auto | No | No |