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Engine · v5.8.0

Masks

Masks of the carnival and the stage drawn with code, each built from its tradition: Venetian gold leaf and porcelain, commedia leather, Greek theatre, Noh and kabuki, Peking opera's painted faces and Mardi Gras. Couples waltzing at a masquerade ball, a wall of masks rippling on the beat, a shell game of masks hiding a light, a stage where comedy turns to tragedy, a carnival parade and the unmasking on the drop.

Masks engine preview

6 modes

Launch modes

The Masquerade mode

The Masquerade

A masquerade ball: couples in masks waltzing round the floor under crystal chandeliers, three steps a bar when the song is in three and a step on every beat when it is not, the masks catching the candlelight as they turn.

The Mask Wall mode

The Mask Wall

A wall of masks in a Venetian shop, the chosen one in the middle: on every beat a ripple runs out from it and each face lifts its brows and smiles in turn, the gold catching the light as it passes.

The Mask Game mode

The Mask Game

A shell game of masks: they swap places along arcs on the beats while one of them hides a light, and when the round turns (on the drop, the most) that mask lifts and the light pours out. Every round the swaps bring each mask home.

Theatre mode

Theatre

A stage behind a gilded proscenium: the mask in the spotlight, its face turning with the song's mood, comedy and tragedy above the curtains, the footlights pulsing on the beat.

Carnival mode

Carnival

A carnival parade at night: a great mask riding its float over the crowd, masks held high on poles, lanterns swinging on the beat, confetti falling and fireworks bursting over the palazzi on the drop.

The Unmasking mode

The Unmasking

The big moment: the mask fills the frame, breathing and glancing as the song builds, light leaking round its edge, and on the drop it lifts away to reveal the light behind it.

54 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#e8bb62YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#6a1426YesNo
BackgroundBackground used by the engine paletteStylecolor#0a0608YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
MaskWhich mask the moments show: its tradition's shape, material and ornament, and how its face moves with your songMaskselectcolombinaNoNo
OrnamentHow far the filigree grows along each mask's edge (it grows as the song builds and blooms on the drop), and how much the feathers swayMaskrange1YesYes
Gold sheenThe highlight that sweeps across gold, gilt and lacquer every two bars (more slowly across a mask that fills the frame), brighter with the song's energyMaskrange1YesYes
ExpressionHow far the faces turn with the song's mood, from tragedy to comedy, and how much they glance and breathe on the beatMaskrange1YesYes
RibbonsHow long the masks' silk ribbons are and how hard the music's breeze blows themMaskrange1YesYes
LightsHow bright the candles, chandeliers, footlights and lanterns. They pulse with the kickRoomrange1YesYes
Confetti and sparksThe parade's confetti and the sparks thrown out when a mask liftsRoomrange1YesYes
Reveal lightHow much light pours out when a mask lifts: in the game at every round, at the unmasking on the dropMomentrange1YesYes
Masks in the gameHow many masks swap places in the gameMomentrange3YesNo
CouplesHow many couples waltz round the ballroom behind the couple in frontMomentrange5YesNo
VariationAnother take on the same scene: the game's swaps, the wall's other masks, the dancers and the fireworks. The same number always gives the same sceneRoomrange0YesNo
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo