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Engine · v5.8.0

Haunted House Walk

A walk through an old house on the hill after the circus, drawn with code and played by your song: the clowns lead you up to the front door, along a hall whose portraits watch you pass and whose doors slam on the downbeats, into a parlour where a music box plays and a jack-in-the-box springs on the drop, to a mirror that shows a clown behind you, up stairs that never end and back to the entrance hall, where the clowns take their bow and the door opens on the fairground's lights. Fun-house scares, every one a movement, never a flash.

Haunted House Walk engine preview

6 modes

Launch modes

The Front Door mode

The Front Door

After the show the clowns' lanterns lead you up the hill to an old house: you walk the path a step a beat but the porch never seems to get closer, a curtain twitches upstairs, lightning glows far off, and on the drop the front door swings open and a clown pops up in the light.

The Long Hall mode

The Long Hall

Along the hall a step a beat by your candle: portraits whose eyes follow you, sconces guttering as the song builds, doors that slam on the downbeats, and on the drop a clown springs out of a doorway.

The Parlour mode

The Parlour

A music box plays on the table, the clock's pendulum keeps the beat, the curtains lift in the draught and lightning glows beyond the window; a clown rises behind the dust sheets, and on the drop the jack-in-the-box springs open.

The Mirror mode

The Mirror

A tall gilt mirror shows the room behind you and your candle; as the song builds a shadow passes in the glass, and on the drop a clown rises behind your reflection and turns to look at you.

The Stairs mode

The Stairs

Up the stairs a step a beat, and they never end: portraits climb the wall beside you, the clowns' shadows slide along it by your candle, one peeks over the banister, and on the drop a clown slides down the banister past you.

Curtain Call mode

Curtain Call

Back in the entrance hall the clowns line up under the chandelier and bow on the downbeats, and on the drop the front door swings open onto the night and the fairground's lights far down the hill, confetti falling, and the walk begins again.

51 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#ffb75aYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#7d2430YesNo
BackgroundBackground used by the engine paletteStylecolor#0a0605YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
CandlelightHow bright the candles: yours, the sconces, the candelabra and the chandelier. They flicker gently and sink as the song builds, never faster than the flash rules allowHouserange1YesYes
GloomHow dark the house is past your candle, and how far the lights sink and the shadows creep in as the song buildsHouserange0.5YesYes
DustDust hanging in the candlelight, cobwebs in the corners and the mist outsideHouserange0.6YesYes
LightningLightning far off in the sky and the windows: a soft glow through the frame's flash limiter, never a strobeHouserange0.6YesYes
ScaresHow often and how far things spring at you: a clown peeking out on some downbeats, a door slamming, the big one on the drop. Every scare is a movement, never a flashScaresrange1YesYes
ClownsHow many of the circus's clowns follow you through the house, lighting the way, waiting in doorways and taking their bowScaresrange1YesYes
WalkHow fast you walk: a step every other beat, a step a beat or two a beat (halved in a fast song, doubled in a slow one). Every phrase walks a whole number of steps, so a phrase-long clip loopsWalkselectsteadyNoNo
VariationAnother walk through the same house: the portraits, which doors stand open and where the scares happen. The same number always gives the same walkHouserange0YesNo
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo