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Engine · v5.2.0

Horizon Scenes

Original audio-reactive landscapes: a horizon, a sky and a sun that the mix drives, from lo-fi coasts to neon highways.

Horizon Scenes engine preview

8 modes

Launch modes

Coastal Sunset mode

Coastal Sunset

A banded lo-fi sun over layered swell; every beat rolls a spectrum-shaped wave to the shore and the wet sand keeps its high-water line.

Synthwave Drive mode

Synthwave Drive

A neon grid highway runs into a scanlined sun ringed by the spectrum, with oncoming headlights launched on the beat.

Desert Dusk mode

Desert Dusk

Dune ridges under a shimmering dusk sky; the bass lifts the dunes, the highs shimmer the air and beats blow sand across the frame.

Mountain Lake mode

Mountain Lake

Layered peaks mirrored in a still lake; each beat sends a ripple out from the sun's reflection and shakes the mirror image.

Neon Harbor mode

Neon Harbor

A night harbour of piers, boats and a lighthouse; beats chase light down the string lights and the reflections stretch with the mix.

Moonlit Sea mode

Moonlit Sea

An engraved sea under a full moon; the swell follows the waveform and beats send light racing down the moon path.

Night Drive mode

Night Drive

A coast road at dusk in real 3D: the camera rides with a car past street lamps and a guard rail over the sea, pines sway on the hills and oncoming headlights arrive on the bars.

Lakeside Cabin mode

Lakeside Cabin

A cabin on a lake at night in real 3D: its shutters open and close on the bars, a figure on the jetty sways to the song, fireflies blink on the beat and the lake mirrors the windows.

57 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#fb923cYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#c026d3YesNo
BackgroundBackground used by the engine paletteStylecolor#0b0620YesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
Horizon heightWhere the horizon sits: lower leaves more sky, higher leaves more water or groundScenerange0.58YesYes
Sun sizeSize of the sun, moon or beacon the scene's motion comes fromScenerange1YesYes
HazeAtmosphere: sea mist, heat shimmer, road smoke or harbour fog, depending on the sceneScenerange0.45YesYes
Lyric-safe bandHow much the lower third is calmed and darkened so captions stay readableScenerange0.55YesNo
Film grainAnalog grain over the scene; the synthwave highway adds VHS scanlinesScenerange0.25YesNo
ShotThe camera's shot: Auto picks one for each section of your song (wide, push-in, close-up, travel, reveal or overhead)Scene cameraselectautoNoNo
Shot timingMusic: the shot's move runs through each section of the song. Keyframes: Shot progress (keyframe it) runs itScene cameraselectmusicNoNo
Shot progressHow far through its move the shot is: with Keyframes timing, keyframe it from 0 to 1 over a clip; with Music timing, where each section starts the moveScene camerarange0YesNo
Camera motionHow far the camera moves in each shot; 0 holds it stillScene camerarange1YesNo
OrbitA gentle swing around the subject that follows the bars; negative swings the other wayScene camerarange0.35YesNo
HandheldA hand-held drift that grows as the song gets fuller; 0 is a locked-off cameraScene camerarange0.25YesNo
ZoomThe lens: above 1 closer, below 1 widerScene camerarange1YesNo
FocusWhere the focus sits: 0 on the subject, 1 on the foreground (a reveal racks it for you)Scene camerarange0YesNo
Actor motionHow much the people and things in the scene move to the music: walking, swaying, waving, openingScenerange1YesYes