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Engine · v5.10.0

Fossils & Archaeology

A fossil's story drawn with code and played by your song, after the world's natural history museums: the mount's blueprint drawn bone by bone on the beat, a dig strung in its grid of squares and brushed down a square a beat, the rock's periods with their ages and fossils, a skeleton mounted in the great hall turning its head to the beat, the prep lab chipping the rock from a skull, and a wall of cases with an amphora put back together from its shards.

Fossils & Archaeology engine preview

6 modes

Launch modes

The Blueprint mode

The Blueprint

A mount plan on a drafting sheet: the skeleton drawn bone by bone on the beat, the skull first and the limbs last, dimensioned and labelled with a scale bar and a title block; once drawn it walks on the sheet, and on the drop it strides.

The Dig mode

The Dig

The pit from above, strung in a grid of lettered squares: a square brushed down each beat until the skeleton lies bare in the rock, the trowel and brush at work and the dust rising; on the drop the field jacket goes on round the skull.

Deep Time mode

Deep Time

A cliff cut through the rock: every period named with its age, a fossil in each layer, the view sinking through time with the song; on the drop the boundary at 66 million years glows.

The Great Hall mode

The Great Hall

A skeleton mounted on its armature under the hall's arches and skylights, turning its head to the beat while visitors stroll below and the lamps rise with the song.

The Prep Lab mode

The Prep Lab

The lab behind the glass: a field jacket open on the bench, the air scribe chipping the rock from the skull on the beat, chips flying, the microscope's ring light glowing; on the drop the skull lies clean.

The Collections mode

The Collections

A wall of cases lit in turn on the beat: an ammonite, a trilobite, an insect in amber, a fern, coins, a flint point, a clay tablet, and an amphora put back together from its shards through the phrase.

51 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#e8f4ffYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#7fb2e6YesNo
BackgroundBackground used by the engine paletteStylecolor#0d3b78YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
SpecimenWhich skeleton: a theropod (after Tyrannosaurus), a long-necked sauropod (after Diplodocus), a ceratopsian with its frill and horns (after Triceratops), or Rotate for a new one each section of the songFossilselectrotateNoNo
DiscoveryHow much is found on each beat: the bones drawn, the squares dug, the rock chipped away. At 1 the skeleton is whole by the phrase's sixth barFossilrange1YesYes
DrawingThe blueprint's paper: white line on Prussian blue, a field notebook's sepia on cream, or the line glowing on the darkBlueprintselectcyanotypeNoNo
LabelsHow many labels: the bones' names, the dimensions and the scale bar, the periods and their ages, the case labels and catalogue numbers. 0 shows noneMuseumrange0.7YesYes
GridHow strong the drafting grid, the dig's strings and the stone's bedding areMuseumrange0.6YesYes
Gallery lightHow bright the lamps, the skylights and the case lights are. Museum light: slow and low, rising with the song, never a flashMuseumrange1YesYes
DustDust in the light, pencil dust on the sheet and the chips of rock flying in the labMuseumrange0.5YesYes
VariationAnother dig of the same story: the specimen chosen, the order the squares are dug and the rock chipped, the catalogue numbers. The same number always gives the sameMuseumrange0YesNo
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo