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Engine · v5.13.0

Floating Worlds

Six rooms where gravity let go, drawn with code and played by your song: in the kitchen the plates, pots, pans, forks and knives float and turn, hop on every beat and swirl round the room on the drop. Then a library of books and pages, a music room of instruments and notes, a workshop of tools and gears, a greenhouse of pots and leaves and a playroom of toys.

Floating Worlds engine preview

6 modes

Launch modes

The Floating Kitchen mode

The Floating Kitchen

A kitchen where gravity let go: plates, bowls and cups, pots with their lids, pans, forks, knives, spoons, a whisk and the kettle drift and turn above the counters, hop on every beat and swirl round the room on the drop.

The Floating Library mode

The Floating Library

A library adrift: books closed and open, loose pages, a quill and its ink, a candle and a globe float between the shelves, the pages turning with your song.

The Floating Music Room mode

The Floating Music Room

A music room where the instruments play themselves in the air: a guitar, a violin, a drum, records and headphones, a trumpet, a metronome and the notes themselves.

The Floating Workshop mode

The Floating Workshop

A workshop where the tools came off the pegboard: hammers, wrenches, screwdrivers, a saw, gears, nuts and bolts, a tape measure and a paint can turning above the bench.

The Floating Greenhouse mode

The Floating Greenhouse

A greenhouse gone weightless: flower pots with their plants, a watering can, leaves, a trowel, seed packets and drops of water drift under the glass.

The Floating Playroom mode

The Floating Playroom

A playroom where the toys took off: letter blocks, a ball, a toy car, a spinning top, a paper plane, a kite and a rubber duck bob and tumble with your song.

49 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#ffd9a0YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#e6eef5YesNo
BackgroundBackground used by the engine paletteStylecolor#1a1512YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
MotionHow the things float: Drift (each wanders round its own place), Orbit (the whole room's things circle its middle once a phrase) or Tumble (wider, every thing turning)FloatselectdriftNoNo
ThingsHow many things float in the room, from a few to a crowdFloatrange0.7YesYes
DriftHow far each thing wanders from its place. 0 holds them still in the airFloatrange1YesYes
SpinThe share of the things that turn whole turns a phrase; the rest rock gentlyFloatrange0.5YesYes
Room lightHow bright the lamp, the window and the light on the things are. It rises with the song and never flashesRoomrange1YesYes
SparklesMotes drifting in the lamp's light and the puff round the nearest thing on the beatRoomrange0.5YesYes
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo