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Engine · v5.12.0

Eye of the World

One Eye watching the world turn, drawn with code and played by your song: the globe turns once a phrase, the Eye's gaze is the noon line, and in one turn it reaches every one of the 195 countries, pinning each capital as midday reaches it. Above the turning globe, in a radar's scope, in a beating globe, across the flat map with a tally by continent, in the iris itself and from orbit.

Eye of the World engine preview

6 modes

Launch modes

The Eye of the World mode

The Eye of the World

The Eye above the turning globe, its gaze a beam of light onto the noon line. As midday reaches each capital a pin rises and the Eye's pupil follows it; by the end of the turn every one of the 195 countries is pinned.

The Radar mode

The Radar

The world seen from above the North Pole in a radar's scope: the sweep is the noon line turning clockwise, each capital a blip as it passes, the range rings the latitudes, the count rising to 195.

The Heartbeat Globe mode

The Heartbeat Globe

The globe beating with your song, lub then dub on every beat: it swells, rings spread from it and a trace of the beat runs beneath while the noon line pins the world country by country.

The Pinning System mode

The Pinning System

The whole world flat, the noon line crossing it west with day on one side and night on the other, a pin dropped on every capital as midday reaches it and the tally kept continent by continent.

The Iris mode

The Iris

The Eye close up: its iris is the world seen from above the pole, the noon line a bright fibre turning round it, the capitals lighting as it passes and the pupil opening with your song.

The Orbit mode

The Orbit

The globe from its orbit with day and night: the Eye is its sun, satellites ring it on three orbits, the night side's lands glow and the pins rise where it is noon.

52 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#ffd98aYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#5fc8ffYesNo
BackgroundBackground used by the engine paletteStylecolor#03050cYesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
RenderingHow the world is drawn: Night (the land in the look's own colours on the dark), Radar (a phosphor scope's green) or Atlas (a paper map's inks)WorldselectnightNoNo
Gaze lightHow bright the Eye's gaze, the noon line, the sweep and the pins' sparks are. It rises with the song and never flashesWorldrange1YesYes
PinsHow big the pins on the capitals are and how far their rings spread when the noon line reaches themWorldrange0.7YesYes
HeartbeatHow strongly the world beats with the song: lub, then dub, on every beat, the globe swelling, the pins and blips beating, the trace rising and the pupil openingWorldrange1YesYes
GazeHow far the Eye's pupil travels to follow the country the noon line has just reachedEyerange0.8YesYes
TiltHow far the North Pole leans toward you on the globe, in degrees (negative leans the south toward you)Worldrange14YesYes
LabelsHow many words: the count of countries reached this turn, the country at noon, the tallies by continent, the bearing and the beats a minute. 0 shows noneWorldrange0.75YesYes
SparksSparks drifting in the light and the puff where the gaze lands on the beatWorldrange0.5YesYes
VariationWhere on the world the turn starts: each number starts the noon line over another meridian. The same number always gives the sameWorldrange0YesNo
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo