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Engine · v5.2.0

Water Droplets

Water that keeps time with your song: drops that land on the beat and run down glass, rings that spread across the water with every hit, a slow-motion splash whose crown is the spectrum, drips that fall in time, rain that falls as an equalizer and floating drops that wobble with their bands.

Water Droplets engine preview

6 modes

Launch modes

Drops on Glass mode

Drops on Glass

Drops on a pane of glass: a new drop lands on every beat, holds, then runs down leaving a wet trail; each bead catches its own band's light and glints with the high notes.

Ripple Rings mode

Ripple Rings

Rings on still water: every beat drops in and rings out, the newest ring carrying the spectrum around it, floating beads bobbing as the rings pass and the crests catching the highs.

Splash Crown mode

Splash Crown

A slow-motion splash: a drop falls to land exactly on the beat, throws up a crown whose spikes are the spectrum, then a jet rises from the middle as the rings spread.

Drip Line mode

Drip Line

A line of hanging drops, each swelling with its own band: on every beat the loudest band's drop falls and lands in a ring of light.

Rainfall mode

Rainfall

Rain as an equalizer: thirty-two columns, each as heavy and bright as its band, splashing and pooling light where they land, with a big splash on every beat.

Floating Drops mode

Floating Drops

Drops of water floating in zero gravity: each wobbles with its own band, glints with the highs and flings its little satellite drops outward on the beat.

37 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#9fd8ffYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#ffb35cYesNo
BackgroundBackground used by the engine paletteStylecolor#060a12YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Drop sizeHow big the drops, beads and splashes areWaterrange1YesNo
RainHow much water falls between the beats: beads on the glass, drops on the water, rain in the columnsWaterrange1YesYes
Ripple reachHow far each ripple spreads from where a drop landsWaterrange1YesYes
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo