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Engine · v4.0.0

Diwali Lights

The Festival of Lights in six shots: clay diyas on courtyard steps, a rangoli that draws itself, swaying star lanterns, sparkler trails, courtyard fireworks and a marigold-framed doorway.

Diwali Lights engine preview

6 modes

Launch modes

Diya Row mode

Diya Row

Clay lamps line a courtyard's steps: each flame is one band of the mix, every beat lights the next lamp along the row, and each new section lights another step.

Rangoli mode

Rangoli

A symmetric rangoli draws itself across the courtyard floor as the song plays, ringed by diyas that carry the spectrum; each beat sends a ripple of light through the pattern.

Lantern Sway mode

Lantern Sway

A star-shaped paper lantern sways over the rooftops: the bass swings it, beats flare its light, and lanterns and strings of bulbs around it each glow with their own band.

Sparkler Trails mode

Sparkler Trails

Sparklers write glowing loops in the dark, their trails tracing the spectrum; highs throw sparks, beats burst the centre sparkler, and each section draws a new figure.

Courtyard Fireworks mode

Courtyard Fireworks

Flower-pot fountains spray gold sparks across a courtyard while distant fireworks open over the lit town; the bass sets each fountain's height and the loud sections fire the shells.

Marigold Toran mode

Marigold Toran

A marigold garland frames a lit doorway with your cover art inside: each hanging strand is a band, and every beat runs light down the next strand and shakes petals loose.

36 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#ff9a2eYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#e8308cYesNo
BackgroundBackground used by the engine paletteStylecolor#0a0e2cYesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Lamp glowSize and brightness of every flame, lantern light and fountainLightsrange1YesYes
BreezeHow far the flames lean, the lanterns, garland strands and petals swing, and the wind carries the sparksLightsrange0.6YesYes
SparksHow many sparks and embers the highs throw from flames, sparklers and fountainsLightsrange0.6YesYes
LampsHow many diyas, lanterns, garland strands, fountain sparks or sparkler sparks each shot usesLightsrange1YesNo