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Engine · v4.0.0

Disco

An 80s club in six shots: a turning mirror ball, scissoring light rays, a lit dance floor, glitter, haze and a neon roller rink, all timed to the beat.

Disco engine preview

6 modes

Launch modes

Mirror Ball mode

Mirror Ball

A faceted ball turns and throws its spots across the room; each beat flares a volley and fires rays to it through the haze.

Light Rays mode

Light Rays

Coloured shafts fan from a single star and scissor against each other; beats kick them apart and race light out along them.

Dance Floor mode

Dance Floor

A perspective floor of light tiles: the spectrum runs up the columns and every beat sends a ripple of light out from the centre tile.

Glitter Rain mode

Glitter Rain

Glitter falls and turns in the light; each hit flashes a third of it and fires a fresh spray that settles into a drift on the floor.

Spotlight Haze mode

Spotlight Haze

Floor cans sweep their spots across the wall through thick haze; the beat pumps the haze and pushes a lit puff up into the light.

Roller Rink mode

Roller Rink

Neon comets circle the lanes of an oval rink and speed up with the energy; each beat spirals a new one out from the centre.

44 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#f0abfcYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#fbbf24YesNo
BackgroundBackground used by the engine paletteStylecolor#12031cYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
HazeDensity of the fog the beams, spots and rays cut throughClubrange0.5YesYes
Light countHow many spots, shafts, tiles, glitter flakes, cans or lanes each shot usesClubrange1YesNo
SwingHow far the lights sweep and how hard each beat kicks themClubrange0.7YesYes
SparkleStrength of the glints and flashes that fire on hitsClubrange0.6YesYes