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Engine · v5.1.0

Clockwork

Clocks that keep time with your song: a second hand that ticks on every beat, pendulums that swing to the tempo, gears the bass and treble turn, a cuckoo that bows out on the big hits and a clock tower whose bell rings the downbeat.

Clockwork engine preview

6 modes

Launch modes

Grandfather Clock mode

Grandfather Clock

A tall wooden clock: the second hand ticks on every beat, the pendulum swings to the tempo behind the glass and the weights rise with the bass.

Pocket Watch mode

Pocket Watch

A gold pocket watch swinging on its chain, its open back showing gears the music turns, glinting on the high notes.

Neon Digital mode

Neon Digital

Glowing seven-segment digits counting the song's time, the colon blinking on the beat over a neon floor of spectrum bars.

Clock Tower mode

Clock Tower

A clock tower over a night city: its bell rings a ring of light on each beat, windows light with the mids and birds cross the moon on the drops.

Cuckoo Clock mode

Cuckoo Clock

A carved cuckoo clock: its door opens and the bird bows out on the big hits and at every new section, leaves swaying, pinecone weights bobbing with the bass.

Gear Works mode

Gear Works

An exposed mechanism: a ring of gears each driven by its own band, the spectrum around the dial and sparks where they mesh on the beat.

37 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#e8c27aYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#7a4a2aYesNo
BackgroundBackground used by the engine paletteStylecolor#120c08YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Clock sizeHow big the clock is in the frameClockrange1YesNo
Pendulum swingHow far the pendulums (and the pocket watch) swing; the song's loudness widens itClockrange1YesYes
Gear speedHow fast the gears turn; each gear's own band speeds it upClockrange1YesYes
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo