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Engine · v5.11.0

The Brain

The brain's connections drawn with code and played by your song, at every scale: the white-matter tracts of a hemisphere carrying a signal region to region, a tract a beat, the regions as a ring of connections, the tissue from the meninges through the cortex's six layers, one neuron firing node to node, one synapse releasing on the beat, and the song's spectrum as the brain's rhythms.

The Brain engine preview

6 modes

Launch modes

The Connectome mode

The Connectome

The left hemisphere from the side with its white-matter tracts as fibre bundles: the arcuate fasciculus, the cingulum, the corpus callosum, the corticospinal tract and more. The signal runs the pathway a tract a beat, lighting each region it reaches, and on the drop every tract lights in a wave from the brainstem up.

The Connectogram mode

The Connectogram

The brain's regions round a ring, the left hemisphere down one side and the right down the other, each lobe its colour, the connections curving across the middle; the bars inside are your song's spectrum and the pathway's links light hop by hop.

Brain Tissue mode

Brain Tissue

A section from the bone down: the dura, the arachnoid's web across the fluid with an artery and a vein, the pia, the cortex's six layers with their neurons, astrocytes on the capillaries and the white matter. Neurons fire in their layers on the beat.

The Neuron mode

The Neuron

One neuron: dendrites gathering inputs, the cell body, the myelinated axon and its terminals. On every beat an action potential jumps node to node down the axon while a scope traces the spike to +40 mV.

The Synapse mode

The Synapse

A terminal and a spine across the cleft: on every beat calcium flows in, vesicles fuse and release their transmitter, it crosses the cleft and the receptors open.

Brainwaves mode

Brainwaves

A head with its nineteen electrodes and a map across the scalp, a montage of traces and the five bands: your song's spectrum read as delta, theta, alpha, beta and gamma.

51 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#8ff0ffYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#ff7eb6YesNo
BackgroundBackground used by the engine paletteStylecolor#04060dYesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
PathwayThe route the signal runs, a tract a beat: language (hearing a word and saying it), vision (seeing and reaching), movement, memory or emotion, or Rotate for a new one each section of the songSignalselectrotateNoNo
FiringHow busy the network is: more signals along other tracts, more neurons firing in the tissue, more vesicles released at the synapse, louder rhythmsSignalrange1YesYes
Signal lightHow bright the signal and the glows are. It rises with the song and never flashesSignalrange1YesYes
RenderingHow it is drawn: Neon (glowing on the dark), Scan (a scan's greys with the tracts in the diffusion colour code, a stained section in the tissue) or Atlas (an anatomy plate)BrainselectneonNoNo
FibresHow many fibres a tract draws, how many weaker connections the ring shows, how many axons run in the white matter and how far the dendrites branchBrainrange0.6YesYes
LabelsHow many labels: the regions and tracts, the layers and the meninges, the parts of the neuron and the synapse, the electrodes, and the locator that shows where the signal is in the whole brain. 0 shows noneBrainrange0.7YesYes
SparksSparks drifting in the light and the fluid, and the puff where the signal arrives on the beatBrainrange0.5YesYes
VariationAnother brain of the same story: the folds of the cortex, the neurons in the tissue, the dendrites' branches. The same number always gives the sameBrainrange0YesNo
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo