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Engine · v4.0.0

Arrangement Tunnel

Fly through your song's structure: its real sections, bars and energy as a tunnel, with what is coming visible ahead.

Arrangement Tunnel engine preview

6 modes

Launch modes

Section Rings mode

Section Rings

Fly through your song: each analysed section is a stretch of the tunnel wall in its energy's colour, every boundary a lit gate, and what is coming is visible ahead.

Beat Rungs mode

Beat Rungs

A runway down the song with a rung on every beat, heavier on the downbeats so bars are countable, each one reaching you exactly on its beat.

Energy Profile mode

Energy Profile

A lit wire tunnel whose radius is the song's energy: it narrows through the quiet parts and opens out at the drop.

Marker Gates mode

Marker Gates

Section boundaries become monumental labelled gates and every bar a light frame, all passing through the camera.

Look-Ahead Map mode

Look-Ahead Map

The song as a chart with a playhead: sections, the energy curve and every bar, past behind and what is coming ahead.

Structure Ribbon mode

Structure Ribbon

One continuous ribbon down the tunnel whose twist turns back at every section change and widens with the energy.

48 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#fb923cYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#818cf8YesNo
BackgroundBackground used by the engine paletteStylecolor#05050cYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
ThicknessThicknessGeometryrange2YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Symmetry and tilingReshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)Shape and symmetryselectnoneNoNo
Kaleidoscope foldsHow many mirrored copies go round the kaleidoscopeShape and symmetryrange6YesNo
Symmetry angleTurns the mirror line, or the kaleidoscope, in degreesShape and symmetryrange0YesYes
Kaleidoscope spinHow fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)Shape and symmetryrange0YesYes
Tile sizeEach tile's size as a share of the frameShape and symmetryrange0.5YesNo
Tile gapThe gap between tiles, as a share of a tile; it shows the background colourShape and symmetryrange0YesNo
WarpBend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lensShape and symmetryselectnoneNoNo
Warp amountHow strong the warp isShape and symmetryrange0.5YesYes
Warp centreWhere the warp is centred in the frameShape and symmetryselectcentreNoNo
Seconds aheadHow many seconds of the song the tunnel shows ahead of the playhead. Fewer seconds fly faster; more show further into what is comingArrangementrange14YesYes
Energy reliefHow much the song's energy widens and narrows the tunnel, so a drop ahead opens it outArrangementrange0.5YesYes
Look aheadShare of the picture given to what has not played yet: a larger playhead ring, or more of the chartArrangementrange0.4YesYes
Section labelsShow each section's letter and measured energy at its gate, and on the chartArrangementbooleantrueNoNo
Section coloursHow sections are coloured by their energy: calm sections cool, a build warming, the drop hottest. Your colours uses Primary for the hottest and Secondary for the calmestArrangementselectthemeNoNo
Gate styleHow each section boundary looks: a lit ring, a framed portal, or a veil of the new section's colourArrangementselectringNoNo
VersionPlay an earlier version of this visualizer. Current look follows every future update.VersionselectcurrentNoNo