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Engine · v5.3.0

Animals

Any of our animals in its own habitat, from a wolf in a snowy mountain forest to a lion on the savanna and a polar bear on the sea ice, every layer of the scene moving with your song and the animal acting out its nature on the beat: a deer grazes, hears something and bolts, a wolf noses for a scent, a boar roots, and each calls on the phrase. Its habitat, on the move, at night, in a storm, close up and together with its own kind.

Animals engine preview

6 modes

Launch modes

Wild Habitat mode

Wild Habitat

The animal in its own habitat: it breathes, looks about and flicks its ears on the beat, and on every phrase of the song it makes its call. Clouds drift, light sweeps the far mountains, the trees sway in one wind and snow, pollen or bubbles drift past.

On the Move mode

On the Move

The animal on the move, trotting, galloping, flying or swimming, while its habitat streams past in layers, the near plants fastest and the far mountains barely at all. Its steps land on the ground they pass, and the loop closes.

Night Watch mode

Night Watch

The same habitat at night: the moon, stars that twinkle with the high notes, the aurora or fireflies, and the animal's eyes catching the light. Calm enough for talk and late sets.

Wild Weather mode

Wild Weather

The habitat's storm: a blizzard, monsoon rain, a sandstorm or a surge. The song's energy drives the wind and the weather, lightning comes on the big moments and the animal braces into it.

Portrait mode

Portrait

Close up: the animal's head and shoulders fill the frame, every breath, blink, ear and whisker on the music, its habitat soft behind it.

Together mode

Together

A pack, herd, flock or school: several of the animal at three depths, each its own build and timing. On every phrase the leader calls and the others answer in turn.

44 controls

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#f4b860YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#6f8fc4YesNo
BackgroundBackground used by the engine paletteStylecolor#151a33YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the barsAudiorange1YesNo
Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highsAudioselectlogNoNo
Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrumAudiorange0.8YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Motion directionRotate the animated visual pass to face this direction; the general background stays fixedMotionselectnoneNoNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
AnimalWhich animal the scene is about: its body, how it moves, its colours and the habitat around itAnimalselectwolfNoNo
Time of dayWhen the scene is set. The animal's own is dusk for a wolf, night for an owl, day for most; Surprise me lets the Variation chooseSceneselectautoNoNo
SeasonThe season in the habitat: snow on the spruces, autumn leaves, spring blossom, the dry season on the savannaSceneselectautoNoNo
WindHow hard the wind blows through the trees, the grass and the animal's fur. The song's energy lifts it and every beat sends a gust acrossScenerange1YesYes
WeatherHow much snow, rain, pollen, dust or bubbles there is in the air. The song's energy lifts itScenerange1YesYes
Scenery densityHow many trees, plants and stones fill the habitatScenerange1YesNo
Animal sizeHow big the animal is in the frameAnimalrange1YesNo
Animal motionHow much the animal moves: its breathing, looking about, its tail and ears, and its call on each phrase of the songAnimalrange1YesYes
Loop lengthSeconds before the scene repeats exactly: every cloud, tree, wave and step comes round, so a clip loops without a seamScenerange8YesNo
VariationAnother take on the same scene: where the trees stand, the clouds and ridges, the animal's build and coat. The same number always gives the same sceneScenerange0YesNo
Title and artistShow or hide the song title and artist this visualizer draws.TextselectautoNoNo