
Engine · v5.3.0
Animals
Any of our animals in its own habitat, from a wolf in a snowy mountain forest to a lion on the savanna and a polar bear on the sea ice, every layer of the scene moving with your song and the animal acting out its nature on the beat: a deer grazes, hears something and bolts, a wolf noses for a scent, a boar roots, and each calls on the phrase. Its habitat, on the move, at night, in a storm, close up and together with its own kind.

6 modes
Launch modes






44 controls
Controls
| Control | Group | Type | Default | Animation | Audio |
|---|---|---|---|---|---|
| Primary colorPrimary color used by the engine palette | Style | color | #f4b860 | Yes | No |
| Secondary colorSecondary color used by the engine palette | Style | color | #6f8fc4 | Yes | No |
| BackgroundBackground used by the engine palette | Style | color | #151a33 | Yes | No |
| OpacityVisualizer opacity | Transform | range | 1 | Yes | No |
| SensitivityBounded overall audio response | Audio | range | 1 | Yes | No |
| Spectrum rangeHow much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars | Audio | range | 1 | Yes | No |
| Frequency scaleHow the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs | Audio | select | log | No | No |
| Auto-levelLifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum | Audio | range | 0.8 | Yes | No |
| Primary audio sourcePrimary audio source | Audio | select | bass | No | No |
| Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection | Audio | select | full | No | No |
| Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts off | Audio | range | 0 | Yes | No |
| Ambient bedProminence of the standing background layer behind the beat-born elements | Effects | range | 1 | Yes | No |
| Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wake | Effects | range | 1 | Yes | No |
| Audio contributionMaximum contribution from the primary audio route | Audio | range | 0.55 | Yes | No |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | Audio | range | 1 | Yes | No |
| Audio attackEnvelope attack in milliseconds | Audio | range | 45 | Yes | No |
| Audio releaseEnvelope release in milliseconds | Audio | range | 240 | Yes | No |
| Geometry scaleGeometry scale | Geometry | range | 1 | Yes | Yes |
| Motion directionRotate the animated visual pass to face this direction; the general background stays fixed | Motion | select | none | No | No |
| SpeedTime-based motion; default major cycle is 6–12 seconds | Motion | range | 0.1 | Yes | Yes |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | Style | select | duo | No | No |
| GlowGlow | Effects | range | 0.55 | Yes | Yes |
| Global glowShared emissive strength across the frame | Effects | range | 0.35 | Yes | Yes |
| Pulse intensityBeat pulse scale for spawn, size, and shake | Effects | range | 1 | Yes | Yes |
| Beat responseHow hard every engine hits on each detected beat | Audio | range | 1.2 | Yes | Yes |
| Beat smoothingHow long each beat hit rings out before it settles | Audio | range | 0.35 | Yes | Yes |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | Audio | range | 0 | Yes | Yes |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | Audio | range | 0 | Yes | Yes |
| Beat shakeFrame kick strength on each beat | Effects | range | 0.6 | Yes | Yes |
| Motion echoMotion echo | Effects | range | 0 | Yes | Yes |
| BlurBlur | Effects | range | 0 | Yes | Yes |
| Chromatic aberrationChromatic aberration | Effects | range | 0 | Yes | Yes |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | Audio | boolean | true | No | No |
| AnimalWhich animal the scene is about: its body, how it moves, its colours and the habitat around it | Animal | select | wolf | No | No |
| Time of dayWhen the scene is set. The animal's own is dusk for a wolf, night for an owl, day for most; Surprise me lets the Variation choose | Scene | select | auto | No | No |
| SeasonThe season in the habitat: snow on the spruces, autumn leaves, spring blossom, the dry season on the savanna | Scene | select | auto | No | No |
| WindHow hard the wind blows through the trees, the grass and the animal's fur. The song's energy lifts it and every beat sends a gust across | Scene | range | 1 | Yes | Yes |
| WeatherHow much snow, rain, pollen, dust or bubbles there is in the air. The song's energy lifts it | Scene | range | 1 | Yes | Yes |
| Scenery densityHow many trees, plants and stones fill the habitat | Scene | range | 1 | Yes | No |
| Animal sizeHow big the animal is in the frame | Animal | range | 1 | Yes | No |
| Animal motionHow much the animal moves: its breathing, looking about, its tail and ears, and its call on each phrase of the song | Animal | range | 1 | Yes | Yes |
| Loop lengthSeconds before the scene repeats exactly: every cloud, tree, wave and step comes round, so a clip loops without a seam | Scene | range | 8 | Yes | No |
| VariationAnother take on the same scene: where the trees stand, the clouds and ridges, the animal's build and coat. The same number always gives the same scene | Scene | range | 0 | Yes | No |
| Title and artistShow or hide the song title and artist this visualizer draws. | Text | select | auto | No | No |