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The Vanishing Ball: the tilting maze table
The The Vanishing Ball visualizer rolls a steel ball through a wooden labyrinth with your song, a step on each beat, into the goal hole at every phrase's end, in 6 views.
Describes Sonic Weaver v6.55, released .
One board, one ball
Every look of the visualizer is a way to watch the same game: The Wooden Board, The Tilting Table, The Neon Maze, Ride Along, The Round Labyrinth and The Race. Open it from its template page, in Classic or Studio, as the look of a Timeline clip, or as a layer over another look; the preview, the still and every export draw the same frames.
It is the old wooden tilting maze: a steel ball rolls through the corridors, past numbered holes, toward the goal. Here your song does the tilting.
6 views
Each look is a way to see the board:
- The Wooden Board: The wooden maze board from above: its walls, its numbered holes and the route painted through the corridors, the steel ball rolling a step on each beat and vanishing into the goal hole at the end of the phrase.
- The Tilting Table: The board seen from a chair at the table, leaning the way the ball rolls as its two knobs turn, the ball stepping on the beat and the lean deepening on the kick.
- The Neon Maze: The maze in the dark: walls of glowing light, a ball of light leaving a long trail through the corridors and vanishing into the goal at the phrase's end.
- Ride Along: Close in on the ball: the camera rides with it through the corridors, past the holes, all the way to the goal.
- The Round Labyrinth: A round labyrinth of rings and sectors: the ball winding in from the rim, ring by ring, to the goal at the middle.
- The Race: Three balls on the same route two beats apart: red, blue and gold, the leader vanishing first and the last just before the phrase ends.
How it moves with your song
On every beat the ball rolls a step along the route and rests until the next; the board leans the way it rolls, further on the kick, as far as the Lean setting lets it. It reaches the goal a beat before the phrase ends (eight bars of your song) and drops in, and a new ball appears at the start as the next phrase begins.
Every board is a new maze from the Variation setting, and the holes are always beside the ball's way, never on it: it squeezes past each one. With no song analysis a phrase-long clip starts and ends on the same frame and loops without a seam.
Safe to watch
The lamp over the table rises and falls slowly through the flash limiter, which holds flashes to fewer than three a second, and the ball shrinks into the hole rather than flashing out. The maze's walls are a repeating grid, so they ask the site's pattern guard how much contrast they may have on every frame. The Contrast setting lowers it all further.
Every setting, by name
Beside the colours, speed, glow and the settings every look has, the visualizer has its own, labelled the same in every editor, and SW Agent can set each one by its name:
- Maze size: How many corridors the board has: small for a short run the ball takes in big steps, large for a long winding one. Choose Small, Medium or Large.
- Holes: How many of the holes beside the route are open. 0 leaves only the goal hole and a few. From 0 to 1.
- Lean: How far the board tips the way the ball rolls, more on the kick. From 0 to 1.5.
- Trail: How long the trail the ball leaves behind it is. 0 hides it. From 0 to 1.
- Light: How bright the lamp over the table is. It rises with the song and never flashes. From 0 to 2.
- Dust: Dust in the lamp's light and the puff where the ball lands on the beat. From 0 to 1.
Ask SW Agent
Ask for it in your own words: "a ball rolling through a maze", "the tilting maze table", "a neon labyrinth for my track" or "a marble maze race", and SW Agent builds the project on it. In an open project, say "switch to the round labyrinth", "a bigger maze" or "a longer trail"; each change is one step of undo in Classic and in Studio.
From another AI assistant
Through our MCP server, get_engine lists the visualizer's views and settings, and build_editor_setup opens Classic or Studio on any of them.
Still have a question about this?
SW Agent answers from this article and the rest of our docs, and can do it for you with the site's own tools.
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