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Mythological Creatures: legends brought to life by your song
The Mythological Creatures visualizer draws 27 creatures of myth, grouped by the myths they come from, each in its own realm, with wings, heads, tails and snake hair that move to the music and a power that answers its own part of the song.
Describes Sonic Weaver v6.6, released .
Choose a creature
Choose one with the Creature control on the template page, in Classic, in Studio's layer settings, in the Timeline's clip look, in the Layers tool, in Generate visualizer or on the Layer assets page. The picker groups them by the myths they come from (European legend, Greek myth, Norse myth, Egyptian myth, Arabian and Persian tales, Hebrew and Jewish lore, Chinese myth, Japanese folklore, Sailors' and storm legends), and typing a myth's name shows its creatures. Each creature has its own body, colours, realm and power:
- Dragon (European legend; European legend): Volcano peak. A great red dragon on a smoking volcano: wings spread on the beat, and on every phrase it rears and breathes fire.
- Unicorn (European legend; European legend): Enchanted forest. A white unicorn in an enchanted forest at dusk: its horn shining, sparkles on the highs and a rearing call on the phrase.
- Basilisk (European legend; European legend): Desert ruins. The crowned king of serpents among desert ruins: coiled and swaying to the song, its deadly gaze flaring on the phrase.
- Wyvern (European legend; European heraldry): Glacier. A two-legged ice wyvern on a glacier: wings beating with the song and a blast of frost on every phrase.
- Medusa (Greek myth; Greek myth): Isle of the Gorgons. Medusa the Gorgon on her isle of stone: every snake of her hair is a band of the song, coiling with it and striking on its hits, and on the drop her gaze turns the land to stone.
- Phoenix (Greek myth; Greek and Egyptian myth): Temple of the sun. The firebird over a sun temple at sunset: flaming wings beating with the song and bursting into flame on every phrase.
- Griffin (Greek myth; Greek and Persian myth): Mountain crag. Eagle in front and lion behind, on a mountain crag: great feathered wings that beat with the song and a screech on the phrase.
- Pegasus (Greek myth; Greek myth): Above the clouds. The winged horse above the clouds at sunrise: white wings beating with the song and a trail of starlight.
- Hydra (Greek myth; Greek myth): Swamp of Lerna. The many-headed serpent of the swamp of Lerna: seven heads weaving on their own timing and a venom mist on the phrase.
- Minotaur (Greek myth; Greek myth): The Labyrinth. The bull-headed giant in the torch-lit Labyrinth: a stamp on every beat, its double axe raised and a bellow on the phrase.
- Cerberus (Greek myth; Greek myth): The Underworld. The three-headed hound at the gates of the Underworld: each head on its own timing and hellfire on every phrase.
- Chimera (Greek myth; Greek myth): Hills of Lycia. Lion, goat and serpent in one, in the scorched hills of Lycia: the goat head bleats on the beat and the lion breathes fire.
- Centaur (Greek myth; Greek myth): Mount Pelion. Half horse and half archer in the oak woods of Mount Pelion: it paws the ground on the beat and looses arrows of light on the snare.
- Cyclops (Greek myth; Greek myth): Island of the Cyclopes. The one-eyed giant on his island by the sea: his great eye glares on the beat, and on the phrase he hurls a boulder.
- Harpy (Greek myth; Greek myth): The Strophades. The storm-winged harpy over the Strophades, half woman and half bird: feathers flying on the highs and a screech on the phrase.
- Siren (Greek myth; Greek myth and sailors' tales): Rocks of the sirens. A siren on the rocks of a moonlit sea, a wrecked ship behind her: her song rises in rings of light with the melody and swells on the phrase.
- Fenrir (Norse myth; Norse myth): The Iron Wood. The giant wolf of Norse myth in the Iron Wood: straining at his chains with the bass, and on the phrase he breaks them with a howl.
- Kraken (Norse myth; Norse legend): Stormy sea. The sea monster rising from a stormy sea: giant arms lashing with the beat and a surge of spray on every phrase.
- Jormungandr (Norse myth; Norse myth): The northern sea. The World Serpent in a ring round the northern sea, its tail in its jaws: the coils roll with the bass and on the phrase it lets go and spits venom.
- Sphinx (Egyptian myth; Egyptian and Greek myth): The pyramids. The lion with a pharaoh's head before the pyramids: golden glyphs of its riddle circle it with the melody and blaze on the phrase.
- Roc (Arabian and Persian tales; Arabian and Persian tales): Cliffs of the roc. The giant bird of the Arabian tales over red desert cliffs and its great egg: wingbeats like a gale, and on the phrase a boulder dropped from its talons.
- Golem (Hebrew and Jewish lore; Jewish folklore): Old town by night. The clay golem in an old town at night: the word on its brow glows with the bass, and on the phrase its runes blaze and its fists shake the ground.
- Leviathan (Hebrew and Jewish lore; The Hebrew Bible): The abyss. The Leviathan rising from the abyss under a blood-red sky: scales like shields, the deep heaving with the bass and fire from its jaws on the kick.
- Qilin (Chinese myth; Chinese myth): Jade mountains. The golden, scaled qilin in the jade mountains: its flame mane rising with the song and holy fire at its hooves on the phrase.
- Kitsune (Japanese folklore; Japanese folklore): Shrine forest. The nine-tailed fox at a shrine in the autumn wood: its tails fanning with the song and foxfire flaring on the phrase.
- Storm bird (Sailors' and storm legends; Storm legends of many lands): Storm peaks. A great storm bird over dark peaks: wingbeats like thunder with the bass and lightning from its wings on the snare.
- Sea serpent (Sailors' and storm legends; Sailors' legend): Open sea. A sea serpent arching through the waves at dusk: its coils rolling with the bass and a burst of spray on the phrase.
Medusa
Every snake of Medusa's hair is one band of your song, from the lows at the back of her head to the highs at her brow: each coils with its band's level and strikes when its band hits. On the drop her gaze turns the scenery to stone, and it thaws through the next bar (Unleash its power does it on your own cue). Her snake hair is its own layer in Layers (Snake hair, horns and crests), so you can hide it, resize it or give it another colour on its own.
Each power on its own beat
Between the big moments each creature's power answers its own part of the song: the dragon's fire the kick, the storm bird's lightning and the centaur's arrows the snare, the kraken's arms, Fenrir's chains and the golem's runes the bass, the harpy's screech the hi-hats, the siren's song and the sphinx's glyphs the melody. On every phrase it unleashes it in full.
7 scenes for every creature
Mythic Realm: The creature in its own realm: it breathes, looks about and stirs its wings on the beat, and on every phrase of the song it unleashes its power, fire, frost, lightning or foxfire. Clouds drift, light sweeps the far peaks and embers, mist or snow drift past. On the Wing: The creature on the move: the winged ones fly with their wings beating to the song, the others gallop, slither or swim, while the realm streams past in layers, the near plants fastest and the far peaks barely at all. The loop closes. Moonlit Legend: The same realm at night: the moon, stars that twinkle with the high notes, the creature's eyes and power glowing in the dark. Calm enough for talk and late sets. Summon the Storm: The creature calls up the storm: the song's energy drives the wind and the weather, lightning comes on the big moments and the creature roars into it with its power. Legend Portrait: Close up: the creature's head and shoulders fill the frame, every breath, blink, horn and feather on the music, its power flaring on the phrase and its realm soft behind it. The Guardian: The creature guards the ruins of its realm: braziers flare on the beat, runes on the old stones glow with the highs, gold glints in the dark, and on every phrase the guardian rises and shows its power. Mirror Shield: The creature as a hero sees it, in a polished bronze shield, the way Perseus looked on Medusa: its realm mirrored in the bronze, every layer still moving with the song, the dark of the cave round it and a glint running round the rim on the beat.
Every setting, by name
Every control is in the editors, labelled, and SW Agent can set each one by its name (for example "switch the creature to the kraken", "turn the mythic power up" or "set the creature scene to Mirror Shield"). The look's own settings:
- Primary color: Primary color used by the engine palette
- Secondary color: Secondary color used by the engine palette
- Background: Background used by the engine palette
- Opacity: Visualizer opacity
- Sensitivity: Bounded overall audio response
- Spectrum range: How much of the 40 Hz to 14 kHz range the visual spans, from the bass up. Lower it to give the bass and mids more of the bars
- Frequency scale: How the bars are spread across the frequencies. Log spreads them by octave, mel by how pitch is heard, and linear by hertz, which gives most bars to the highs
- Auto-level: Lifts every part of the spectrum to its own recent range, so quiet highs move as much as loud bass. A note held for several seconds settles lower as it adapts. 0 shows the raw spectrum
- Primary audio source: Primary audio source
- Frequency focus: Which part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selection
- Burst intensity: Glow and trail swell on sharp hits; 0 keeps bursts off
- Ambient bed: Prominence of the standing background layer behind the beat-born elements
- Wake length: How far motion trails stretch behind beat-born travelers; 0 removes the wake
- Audio contribution: Maximum contribution from the primary audio route
- Audio dynamics: How much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look
- Audio attack: Envelope attack in milliseconds
- Audio release: Envelope release in milliseconds
- Geometry scale: Geometry scale
- Motion direction: Rotate the animated visual pass to face this direction; the general background stays fixed
- Speed: Time-based motion; default major cycle is 6–12 seconds
- Color mode: Duo palette, primary→secondary gradient, or full rainbow sweep
- Glow: Glow
- Global glow: Shared emissive strength across the frame
- Pulse intensity: Beat pulse scale for spawn, size, and shake
- Beat response: How hard every engine hits on each detected beat
- Beat smoothing: How long each beat hit rings out before it settles
- Beat attack: Seconds for a hit to swell to full. 0 snaps instantly
- Beat release: Seconds for a hit to fade, overriding Beat smoothing. 0 follows it
- Beat shake: Frame kick strength on each beat
- Motion echo: Motion echo
- Blur: Blur
- Chromatic aberration: Chromatic aberration
- Beat sync all: Route beat energy into spawn, shake, pulse, speed, and scale
- Symmetry and tiling: Reshape the whole picture: mirror it, fold it into a kaleidoscope, or tile it (the plane groups p1, p2, p4m and p6m)
- Kaleidoscope folds: How many mirrored copies go round the kaleidoscope
- Symmetry angle: Turns the mirror line, or the kaleidoscope, in degrees
- Kaleidoscope spin: How fast the kaleidoscope turns, in turns per bar of the song (0.25 is once a phrase)
- Tile size: Each tile's size as a share of the frame
- Tile gap: The gap between tiles, as a share of a tile; it shows the background colour
- Warp: Bend the whole picture: a twist, a bulge, waves or ripples that move once a bar, a polar unroll, or a fisheye lens
- Warp amount: How strong the warp is
- Warp centre: Where the warp is centred in the frame
- Creature: Which creature of myth the scene is about, grouped by the myths they come from: its body, wings and heads, how it moves, its power and the realm around it
- Time of day: When the scene is set: the creature's own (dusk for a dragon, day for a griffin), Surprise me (the Variation chooses) or a time you pick
- Mythic power: How big the creature's power is: the dragon's fire, the wyvern's frost, the storm bird's lightning, Medusa's gaze. Between the phrases each power answers its own part of the song (fire the kick, lightning the snare); the song's big moments lift it
- Creature size: How big the creature is in the frame
- Creature motion: How much the creature moves: its breathing, wingbeats, heads and tails, and its call on each phrase of the song
- Wind: How hard the wind blows through the realm, the creature's mane and the flames. The song's energy lifts it and every beat sends a gust across
- Weather: How much snow, rain, embers, mist or spray there is in the air. The song's energy lifts it
- Scenery density: How many trees, rocks and plants fill the realm
- Loop length: Seconds before the scene repeats exactly: every cloud, wingbeat, wave and flame comes round, so a clip loops without a seam
- Variation: Another take on the same scene: the clouds and ridges, where the trees and stones stand, the creature's build and colouring. The same number always gives the same scene
- Title and artist: Show or hide the song title and artist this visualizer draws.
Ask SW Agent
Ask for one by name ("make a medusa visualizer", "a kraken video for TikTok") or by its myths ("make a Norse myth video", "show me Egyptian myth templates"), and SW Agent builds the project with that creature already chosen; in an open project it puts the creature on the look, or changes any of its settings. A project saved before the storm bird took its present name still opens on it.
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