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Floating Worlds: rooms where gravity let go

The Floating Worlds visualizer floats everything in a room with your song, from the kitchen's plates, pots and knives to a playroom's toys, in 6 rooms.

Describes Sonic Weaver v6.55, released .

Rooms where everything floats

Every look of the visualizer is a room where gravity let go: The Floating Kitchen, The Floating Library, The Floating Music Room, The Floating Workshop, The Floating Greenhouse and The Floating Playroom. Open it from its template page, in Classic or Studio, as the look of a Timeline clip, or as a layer over another look; the preview, the still and every export draw the same frames.

Everything that belongs to the room floats in it. Each thing drifts round its own place in the air, a share of them turn whole turns while the rest rock gently, and each casts its shadow on the floor below, smaller and fainter the higher it floats.

6 rooms

Each room has its own things, colours and furniture:

  • The Floating Kitchen: A kitchen where gravity let go: plates, bowls and cups, pots with their lids, pans, forks, knives, spoons, a whisk and the kettle drift and turn above the counters, hop on every beat and swirl round the room on the drop.
  • The Floating Library: A library adrift: books closed and open, loose pages, a quill and its ink, a candle and a globe float between the shelves, the pages turning with your song.
  • The Floating Music Room: A music room where the instruments play themselves in the air: a guitar, a violin, a drum, records and headphones, a trumpet, a metronome and the notes themselves.
  • The Floating Workshop: A workshop where the tools came off the pegboard: hammers, wrenches, screwdrivers, a saw, gears, nuts and bolts, a tape measure and a paint can turning above the bench.
  • The Floating Greenhouse: A greenhouse gone weightless: flower pots with their plants, a watering can, leaves, a trowel, seed packets and drops of water drift under the glass.
  • The Floating Playroom: A playroom where the toys took off: letter blocks, a ball, a toy car, a spinning top, a paper plane, a kite and a rubber duck bob and tumble with your song.

How it moves with your song

Each thing drifts a whole number of small loops every phrase of your song (eight bars), so the room moves faster with a faster song. On every beat the things hop, as high as the kick, and the lamp swings with them. The lamp and the window brighten with the song's energy.

On the drop of an analysed song every thing in the room lets go of its place and swirls round the middle of the room once a phrase, rising over the drop's first two bars, then settles back when the drop ends.

Every phrase the float comes back to where it started, so with no song analysis a phrase-long clip starts and ends on the same frame and loops without a seam.

Safe to watch

The things move and turn; nothing flashes. The lamp's light rises and falls slowly and goes through the flash limiter, which holds flashes to fewer than three a second. The floor tiles, the shelves, the pegboard, the greenhouse's panes and the playroom's cubbies are repeating patterns, so each asks the site's pattern guard how much contrast it may have. The Contrast setting lowers it all further.

Every setting, by name

Beside the colours, speed, glow and the settings every look has, the visualizer has its own, labelled the same in every editor, and SW Agent can set each one by its name:

  • Motion: How the things float: Drift (each wanders round its own place), Orbit (the whole room's things circle its middle once a phrase) or Tumble (wider, every thing turning). Choose Drift, Orbit or Tumble.
  • Things: How many things float in the room, from a few to a crowd. From 0 to 1.
  • Drift: How far each thing wanders from its place. 0 holds them still in the air. From 0 to 1.5.
  • Spin: The share of the things that turn whole turns a phrase; the rest rock gently. From 0 to 1.
  • Room light: How bright the lamp, the window and the light on the things are. It rises with the song and never flashes. From 0 to 2.
  • Sparkles: Motes drifting in the lamp's light and the puff round the nearest thing on the beat. From 0 to 1.

Where it plays

Layer assets and the Layers tool offer each room's own layers (the room, its furniture and lamp, the shadows, the floating things and the sparkles) on their own, to add to any project. Motion graphics has every room as a design to customize, and the Stream studio has it in its rotation.

Ask SW Agent

Ask for it in your own words: "a floating kitchen with plates and pans", "a room where everything floats", "floating books in a library" or "floating toys for my track", and SW Agent builds the project on it. In an open project, say "switch to the workshop", "more things" or "set the motion to tumble"; each change is one step of undo in Classic and in Studio.

From another AI assistant

Through our MCP server, get_engine lists the visualizer's rooms and settings, and build_editor_setup opens Classic or Studio on any of them.

Still have a question about this?

SW Agent answers from this article and the rest of our docs, and can do it for you with the site's own tools.

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