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Classic and Studio
Understand the two editors and move between them without serialization loss.
Describes Sonic Weaver v6.46, released .
Classic
Classic renders the same control schemas as Studio in a focused workflow for audio, engine mode, geometry, direction, color, captions, logos, overlays, beat effects, trim, recommendations, and export.
Studio
Studio exposes the normalized layer tree, node graph, timeline, inspector, asset browser, direct canvas manipulation, and character rig workspace on desktop, tablet, and phone.
Creation workspaces
Both Classic and Studio have the same Workspaces dock above the main work area. Select Background Motion, Background and Layer Assets, Stem Splitter / Mix & Master, Transitions, Intros and Outros, Motion Graphics, lyrics, audio effects, cover art, thumbnails, watermarks, Assets, or Templates to open that tool inline while the editor stays mounted. Close the panel or press Escape to return to the canvas and timeline. Use the tool's Use in open editor action for a finished thumbnail, sound effect, stem, master, still or video; selected intro, outro and transition settings also return to the active project. You can keep a tool's editable recipe in My Library and import saved media from the editor's asset panel.
Round trips
Both editors edit one `NovusComposition`. Classic preserves graph and timeline data it does not expose, so opening a document in either editor does not flatten it. The shared graph evaluator runs live in Studio preview and Classic playback, so LFO, math, envelope, remap, merge, and effect nodes change the image in both editors.
From SW-Agent, a native `.novusvis` project opens as a separate copy in Classic or Studio; it does not replace the active project. Media files can be added as assets, but external application project files are not automatically converted. A source-program settings tab requires a supported compatibility adapter for that file format; unsupported formats must be converted through a documented interchange route first.
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